***Google`s Tiltbrush Inspired Materials & Blueprints for UE4 4.13-4.14
In this Kit, you`ll find sets of Brushes, and Instructions to bring in your Tiltbrush Creations, or other peoples Tiltbrush Designs into UE4, for Display or usage in UE4.
The Project:
We started this Project, as a way to help Artists and Other Designers to bring their Amazing Artwork to Game Engines such as “Unreal Engine 4”. It started out simple, we wanted the Materials in and slowly it grew into so much more. We have broken the Project into 10 Stages with a Hidden Stage at the End.
The Plan:
Over the Course of Development, we will Periodically Release Updates, Content, Plugins and Applications in order to Help the Development of Spatial Art Applications, and Assets.
The Goal:
To Create a Complete set of Tools, and Examples with Documentation to allow others to create their own Spatial Art Tools in their own Games, as well as Bring over Tiltbrush Designs, and Creations into Unreal Engine 4 Fast, and Effectively. Our End Result in this Project is to Open Source the Project, all Assets, Materials and Such under “Creative Commons Commercial Allowed No-Attrib.”.
The Assets:
Textures & Normal Maps are all Included for all Associated Materials that Require Them.
Change your Design Brushes on the Fly or upload your own
Generate a Virtual Gallery Link or Link your Art too a Virtual Gallery
Register your Custom Packaging Type & Application!
Stage 6 ~ HIDDEN until Stage 5 is Reached Stage 7 ~ HIDDEN until Stage 6 is Reached Stage 8 ~ HIDDEN until Stage 7 is Reached Stage 9 ~ HIDDEN until Stage 8 is Reached Stage 10 ~ HIDDEN until Stage 9 is Reached Stage 0 ~ HIDDEN until Stage 10 is Reached
Updated Information on the Forum Post. Will be releasing the Plugin for UE4 to import *.tilt files, as well as bring in particle effects <3 And everything else. It will be on Itch.io over the next few Months!
We bought this but there are no instructions at all and it doesn’t work with UE4.17 or higher. How do we bring our .tilt files or FBX exports into UE4?
I’ve been hoping to use this to (for starters) import models made in tilt brush with as little hastle as possible. I’m finding myself needed to reapply the materials to each mesh that I import, which because of the way tilt brush works could be a fair many depending on how many brushes you use. Is there a way to automate this by any chance?