I am create plugin which allows to create quests and dialogs in node base graph interface.
Github link: GitHub - Deema35/StoryGraph: Quest and dialog editor for UnrealEngine.
Demo game: https://cloud.mail.ru/public/J6Y2/gPCyFRBPG
This demo was created using this plugin.
control:
w , a , s, d -move;
f - switch view;
e - use;
i - inventory;
j - journal;
2 Likes
Neodinznak
(Neodinznak)
December 26, 2016, 5:32pm
3
Круто , очень круто)
Осталось только разобраться)
Cpt.Trips
(Cpt.Trips)
December 26, 2016, 8:22pm
4
That looks tremendous!
Will you make a guide / tutorial in english on how to use it?
(I can auto-translate from Создание редактора квестов и диалогов для Unreal engine: Часть 1 описание плагина / Habr but a lot gets lost in translation).
I will create tutorial there Home · Deema35/StoryGraph Wiki · GitHub but slowly.
could anyone make small youtube video to see how is it ? thanks btw for sharing such awesome work .
Plugin had to update, add save load function. Press ( - save, ] - load).
Duwayne
(Duwayne)
January 12, 2017, 4:23pm
9
very neat, please update when translated to english!
Thanks!
Nice graphs. But :/…
Compile of the plugin’s Runtime and Editor binaries is failed on MacOS:
Im not expert but only 3 different type of that errors like ‘enum class’ etc. If you help me then I can to fix that 4 files sources (7 errors) and i will request commit to your repo with changes ‘Add iOS and MacOS support’.
Full log is HERE
I have fixed this bugs. But can you chack this. Because I work on windows and I do not have those bugs.
On macos compile successful. I’ve sent pull request with binaries who doesn’t have dev.acc./xcode on mac.
Tested on 4.15 Preview 4 as well.
Update: Add export to XML file and import from XML file.
Hey - Bit of a Question does this work with Unreal 4.15?
It will work with UE 4.15, but you must recompile project for this version.