I was testing out blood splatter on the snow. I have a simple decal setup and I was wondering about having it appear on the snow surface and not depress it.
I already own the blueprint, it’s a lot of fun, nice work.
I just ran a test to double check, and the decal didn’t depress the snow.
It should only be affected by geometry
would you be able to post a picture, you can send it to my email if you want seanue4marketplace@gmail.com
Thanks man, I’m glad you like it
This generally works great, looks great, thanks, but am getting a bug where all the snow disappears in an instant. None visible anymore, as if the BP had been just shut off. It immediately starts regenerating and filling in the scene from 0 snow (which works great, btw) as if nothing went wrong.
This vaguely seems to correlate with the BPs Box Begin/End Overlap events, so I’m speculating it might be related to physics, i.e. maybe there are corner cases where too many things bouncing around at once causes the Capture booleans to be in the wrong state.
Any suggestions on how to troubleshoot/fix? Thanks.
I think I’m going to remove the overlap part of the blueprint, I found an issue where once a projectile is destroyed it clears the snow. There are too many uses where people would want different setups. I’m going to remove the on overlap and update the files. Thank you for pointing that out for me, I don’t know what I was thinking when I put that in there.