The Unreal Engine’s native wind object “Wind directional source” will only affect apex cloth and speedtree objects.
This wind system affects all possible kinds of actors and objects.
Also, wind affected physical actors will be audible when moving. It is possible to trigger rolling or swinging movement sounds as also “OnHit” sounds.
The Windsystem works with an unbound wind zone and wind actors that react to this wind.
The wind zone is the class that creates the wind force. The wind actors are affected by the wind.
To actually have a physical object react to the wind it has to have a new “WindComponent” added to its blueprint components
I will update it asap, however i believe i can get to it earliest by the weekend.
haha yes, i waited for this question since release. and here it is. it is an attempt to put some funny visual storytelling into the presentation.
having it like …lonely desert scene…free hugs…a confederate flag…these must be redneck massmurderers.
i’m from germany and we are not much into getting offended and stuff. i see that things in the us are kind of weird these days, sry if this was offending to you.
not yet, i’ll look into replication as soon as i update it to 4.15 this weekend. i see what i can do!
i already did over that weekend. also submitted it, but the marketplace did not respond yet. only the confirmation was going out, that my ticket will be processed. sorry mate!
oh and btw. i didn’t get a chance to look into replication. never did this though. need some help from friends for this.
i’ll keep this thread updated
@[PB]Aphexx - Hey really like the look of this, but just wondering if you ever managed to look into replicating it? I’d be interested in using it if it was replicated. I’m talking about the wind direction and direction changes and such. Obviously you wouldn’t replicate how all the actors respond to the wind. I think that would be up to the individual game. A lot of the time you wouldn’t bother. For example, it wouldn’t matter if things like flags and chains and such moved differently for each player as it is usually just aesthetic. It would be more important though to replicate the main wind direction and intensity changes so that all players have an overall consistent feel. I wouldn’t imagine this would be too hard as you would most likely just be replicating some of the blueprint variables I would think and then ensure that changes in wind direction and intensity only happen on the server.
hey @wilberolive. unfortunately i didn’t look into replicating this. i tried to understand this topic but since i am no programmer i am lost here . so i’m very sorry this item is not made for replication.