When Google needed to show off the new graphics capabilities of L, the upcoming release of Android, they turned to Epic and NVIDIA for a demo.
The requirements were that the demo had to run on an NVIDIA Tegra K1 mobile processor and it had to utilize the new features of AEP (Android Extension Pack), a set of APIs that extend the functionality of OpenGL ES 3.1.
In under three weeks, Epic created the “Rivalry” demo. How could something so visually complex be created in such a short period of time? As it turns out, Epic had previously created the scene to show off UE4 engine features. However it was made for a DX11-class PC. Working together, the Epic team and NVIDIA dev tech engineers were able to port the demo, along with new, original content, to Android and AEP. The “Rivalry” demo Google showed was actually running the same high-end desktop rendering pipeline. Thanks to L, K1, and UE4, in the very near future you will have PC gaming graphics in your pocket.
Epic has there hands in almost everything that remotely considers graphics (and especially gaming) important.
World Record for Most Succesful Game Engine Ever.
World Record for being the only company being in involved in two separate keynotes, of which the companies involved oppose each other and are in fierce competition.
It really amazes me that phones are now faster then a high end gaming PC that I had 5ish years ago, and are now getting to the point where they are catching up to current high ends at a rapid pace.
I didn’t get it. Why did you use this AEP for Tegra K1 if this chipset support dx11 (and even dx12), OpenGL 4.4? And can we see this content running on mobile?
Hilarious demo, especially the ‘- U wanna play? - Okay’ part. Also, it’s technically flawless, and it showcases UE4 really good!
But Epic, why there are too much chromatic aberrations out there? Looks good, but a bit heavy, don’t you think?
Any plans on ever releasing the assets for this ? I have fleshed out my q learning system more and would like to use the assets to showcase the ai off.