No one really knows if Cloud Saves, Player ID, etc. are supported at all.
Not to mention anything multiplayer related is not working and not even exposed to BP.
The odd thing is that most of, if not all, PC games are distributed via Steam nowadays, and Steamworks is an essential part of the platform. So it’s just strange to see Epic neglecting that side of the engine.
Could you guys please fix it by 4.15 - 4.16, at least basics like Leaderboards and Player ID, and provide docs about that?
Would be nice to negotiate with steam to remove the region lock for testing overseas and fix the issue where half the players get kicked out of the server when performing a server travel too.
Hey y’all! Thanks for all the feedback about Steam support. I’ve compiled up your requests and handed to up to the appropriate people. Please feel free to keep giving details on this post to help us better understand your needs.
Two HUGE things have been broken with the steam integration for a long time now.
1. Dedicated Servers (VERY CRITICAL)
The following pull request has existed since March 6th to resolve this issue. https://github.com/EpicGames/UnrealEngine/pull/2135
This is being managed by someone who is not an expert. I have verified that it is working for 4.12.5 and below. I have not verified anything above that version.
Yesss… Epic devs, Steam is so important, more important than a lot of headlining features in recent releases. I’m more or less hamstrung on 4.11 simply because versions after that break more things than they fix.
The same Problem exists in 4.15. Have any one found the Problem? This occurs after a Level is reloaded. If you start one Level, then it works. Would like to here from Epic if there is a fix.