Hi EU community,
A just want to share you my experiments in run-time object fracturing. For now, it just a prototype but I working to make it usable and functional.
Feel free to say if you are interested
I will update the post with the tools development progress !
You should probably use the RMC though and not the PMC, it’s faster, better and just better It will help you to get good performance with what you do.
Interested in seeing how you progress with this.
Briefly looked into triangulation methods for shattering glass.
Was always worried about the performance hit vs. actual benefit for the sake of nice breaking glass
Towards the end of the video your framerate is getting quite low, what is causing that? Just the amount of draw calls you get from having so many small pieces, or is it the physics simulation for all of those?
As soon I have added the partial fracture I will test the glass shattering
Until now I solve the fracture using a convex decomposition of space, I try to let the most artistic control as possible. But I am trying to change the method to be more agnostic and not only voronoi defined
Hi clarkelaprairie ,
I am currently working to implement a small 3D voronoi diagram generation in order to make the tool more light and efficient ( by removing CGAL from it).
I am thinking about publish it at the end of April or May beginning.
[TABLE=“class: CDResTable ie7Fix, align: center”]
Is it possible to have an explosion(using the explosion as the driving force) in the scene that would cause the fracturing to happen, like a grenade tossed into the scene. looking forward to this coming out