I’m not going to say much, but I kinda want an explanation about why the PSVR and MSAA looks super bad compared to TemporalAA? I have sooo many jagged lines compared to TAA.
I changed the MSAA to x4 & x8 as well… still super jagged .
I have only tested it with the Vive and MSAA looks awesome there, so not sure why you say it looks bad? Maybe you could take two screenshots comparing Rift and Vive with MSAA?
If you then call r.MSAACount=1 you can toggle between Temporal and MSAA, and use scalability to set the level.
Its great here on Vive. These settings may not be 100% though.
My personal favorite setting is just MSAA of 2x and r.screenpercentage 160
That will give you nice looking UMG and 3D.
I find it runs better than 4x MSAA at 140 percent…
If this is true, I’d love to know as soon as their is a changelist that I can integrate. I’ve been trying to implement this myself without any success and as we’re quickly approaching beta I can’t spend more time on this.