Hey guys. I’ve spent the last few months learning UE4 and finally started putting my first game together. The game is going to be survival horror in the style of P.T and Allison Road. I’m hoping to get some criticism and feed back as I post some progress pics. So far I’ve just been doing it using the “figure it out as I go” approach haha. I have zero knowledge of programming so I may need a programmer at some point. We’ll see when I get to that point. So far i got the walls and trim all set and recently did some door frames. The progress is pretty slow at the moment since I’m still learning.
hmm, depth to translucent shader?i think ?!? ? you should make your own shader “material” and read depth from scene and multiply color by this value with some distance rules.
but, it is really not easy thing if u will do this way… maybe someone else will give u a better solution
I wanted to post u image but its not working for me in this forum, if I pick image from hdd, there is no
[ok] button: lol
Well guys i kept my assets from that project but began reworking the environment. One of my flaws is I like everything to be exactly the way I like it and I’m known to scrap projects and start over to make it better.