That is some nice grass, if it works as well as the video I am going to buy
It looks really good. But I got one question. I find the wind and grass movement abit unrealistic and some grass looks like they sticked to each other so they move with the wind at the same time.
No offense btw. It looks amazing and I do plan to buy it already, but I was wondering if we can change/"fix" parameters of wind and change the grass? ^^
... So you can totally use your own grass and your own wind effect with the system
Nice work, quick question; How easy will it be to add callbacks for when grass is cut down? (For example, increase player health 10% every time they harvest from a particular type of grass)
This... this is amazing. I'll definitely be buying this! Would the impulse etc be compatible with your dynamic tree generator?
This looks fantastic. Is there any multiplayer support included? How is deformation stored?
Thanks Slavq, looking forward to picking this up.
ok, i just found both of your assets and ****, get ready for +2 sales. Just need to save some dough. Really going to help us out with level design.
This looks really awesome! Nice work! I've been looking for a grass system that does well on performance and also responds to character movement and dynamic impulses. Going to look at picking this up for later projects!
-solved- thanks for the help!
Last edited by AgamemnonPrime; 01-22-2017 at 07:48 PM.