Hey,
Was wondering if anyone would have any suggestions on ways i could create this kind of look in engine either through materials, shaders or post processing. it seems to me to be primarily flat colours with isometric lighting style (so like 1 primary colour the 2 shadow colours) or Cel shading without the intense outlines. I am new to post processing and shaders meaning I have only really tried to replicate using lighting settings at the moment. Any help is greatly appreciated.
Thanks in advance