Strange problem with FBX import

Hello everybody !

I have successfully import several animations from 3DS max to UE4 with FBX export/import.
But this time, UE4 add some strange rotation on 3 bones (the head, the sternum and one of the 2 bones in the neck…).
I use the exact same settings for other correct animations import…
As I can’t describe this correctly with words, I made a little video :slight_smile:

In the second half of the video, I have open my FBX file in 3DS max and animation seam to be OK in the FBX.
That’s why I assume my problem is a UE4 problem…

Has someone a lead on how to import my animations correctly or what I have done wrong ?

EDIT : **I found a solution : **
When importing my FBX in EU4, I check the “Preserve Local Transform” box.
My animation works fine now but after the import, I’ve got this warning :
Warning Imported bone transform is different from original…
I don’t understand where it come from :slight_smile:

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