[FREE] Crashlytics - automatic crash reporting solution

http://gamednastudio.com/plugins/images/Crashlytics/Promo1.png

Crashlytics integrates out-of-the-box automatic crash reporting solution for iOS & Android into an Unreal Engine 4 project. Thanks to it you can spend less time on finding and more time on fixing crashes. Crashlytics provides deep and actionable insights, a real-time crash reporting solution, information about the number of crashes and affected users, the exact line of code game crashed on, and notifications about crashes via e-mail. Plugin includes all needed tools like symbols uploader and application configurator.

FEATURES:
★ Real-time crash reporting tool
★ Information about the number of crashes and affected users
★ Provides the exact line of code your app crashed on
★ Notifications about crashes via e-mail
★ Works with dev & shipping builds
★ Out-of-the-box for iOS & Android
★ Additional SDK included
★ Works with Blueprint-only & source code projects
★ Works with Launcher & GitHub UE4 versions

INFO:
★ Current version: 1.6.0
★ Required Unreal Engine 4.13 or above.

Plugin is used in my mobile game CHASERS:

http://gamednastudio.com/storage/banners/ChasersBanner.png

Blueprint nodes:

http://gamednastudio.com/plugins/images/Crashlytics/Promo2.png

[HR][/HR]
PLUGIN IS DEPRECATED

CRASHLYTICS MOVED TO ULTIMATE MOBILE KIT FIREBASE PLUGIN

****As Google acquired Fabric and moved Crashlytics into Firebase, we are forced to move also this plugin functionality to our Ultimate Mobile Kit Firebase plugin. Migration is very easy and you won’t loose any data. If you have any questions about migration, feel free to ask us at support [at] gamednastudio.com. Thank you for your understading.

CLICK TO MIGRATE****

**Crashlytics 1.0.1 released!
**

CHANGELOG:

  • Bugfix with not registering crashes on Android
  • Bugfix with not visible plugin settings

Available for FREE on GitHub: https://github.com/gameDNAstudio/Crashlytics

I’m trying to use the integration, it seems libcrashlytics.so, libcrashlytics-envelope.so, libunwind-crashlytics.so are missing. Could you tell me where to get these files, thanks.

I’ve added libcrashlytics.so, libcrashlytics-envelope.so, libunwind-crashlytics.so, but the call stack are missing.

Yes we have the same problem, libcrashlytics.so, libcrashlytics-envelope.so, libunwind-crashlytics.so are missing, any solution?

Now it’s working! Thanks gameDNA, you were so fast for resolving this issue. Missing libs can be found in last commit at Github page.

No problem! :slight_smile:

**Crashlytics 1.0.2 released!
**

CHANGELOG:

  • Added missing .so libraries

Available for FREE on GitHub: https://github.com/gameDNAstudio/Crashlytics

**Crashlytics 1.1.0 for UE 4.14 released!
**

Get update for UE 4.14 from GitHub: https://github.com/gameDNAstudio/Crashlytics

**Crashlytics 1.1.1 released!
**

CHANGELOG:
★ Fixed problem with overwriting custom_rules.xml by other plugins

Get the newest update from GitHub: https://github.com/gameDNAstudio/Crashlytics

I strongly recommend this product - sure crashes are reported in google play but this fabric.io solution provided by gameDNA technically is easier (run a script vs uploading your proguard mappings), you get emails on errors with analytics, and provides a slick dashboard that helps build confidence with your releases.

One cool thing I really like is it shows you the probability of a device being rooted with your error reports

<3 gameDNA

Thank you for your appreciation! :smiley: I think people don’t know how powerful is Crashlytics. I strongly recommend to use this plugin in your mobile games. You will be notified about crashes in real-time and… it’s free! :slight_smile:

Crashlytics 1.2.0 Preview for UE 4.15 Preview 1!

I’ve just released plugin binaries for Unreal Engine 4.15 Preview 1.
You can download it from GitHub repository on releases tab.

If you find any bug, feel free to report it :slight_smile:

**Crashlytics 1.2.0 for UE 4.15 released!
**

Get update for UE 4.15 from GitHub: https://github.com/gameDNAstudio/Crashlytics

Could this be made to work with PC builds?

Unfortunately it’s not possible :frowning: Crashlytics works only for mobile.

Crashlytics 1.3.0 Preview for UE 4.16 Preview!

I’ve just released plugin binaries for Unreal Engine 4.16 Preview.
You can download it from GitHub repository on releases tab: https://github.com/gameDNAstudio/Crashlytics

If you find any bug, feel free to report it :slight_smile:

**Crashlytics 1.3.0 for Unreal Engine 4.16 released!
**

**CHANGELOG:
**- Tweaks for UE 4.16 compatibility

Available for FREE on GitHub: https://github.com/gameDNAstudio/Crashlytics

**Crashlytics 1.3.1 for Unreal Engine 4.16 released!
**

**CHANGELOG:
**- Added support for all architectures.

Available for FREE on GitHub: https://github.com/gameDNAstudio/Crashlytics

**Crashlytics 1.4.0 for Unreal Engine 4.17 released!
**

**CHANGELOG:
**- Tweaks for UE 4.17 compatibility

Available for FREE on GitHub: https://github.com/gameDNAstudio/Crashlytics

How do i get this to work? There’s no documentation on how to set it up. How do i get notified when the game crashes? All i have is a bunch of nodes that i don’t know what to do with.