I am working on creating a single level design and have developed two initial level design ideas. The game is based around dungeon crawler type game play with multiple enemy and some story behind it for now.
Overall feedback was very positive owing to the look of the environment, particles and Enemy AI but key areas were raised. One being the AI was quite hard particularly when swarmed which can happen if the player moves forward too quickly as the AI does have set patrol routes. Another was that the puzzle was too easy and that it takes no time at all to progress through that stage of the game prototype.
Ok so this is the prototype as far as the hand in goes. The idea is to keep working on this project to polish it to a much better standard. All of the playtesting errors have been worked out and only a few presentation critiques remain, these are the quest markers in order to guide the player to the quest item and alteration of the enemy class.