Dungeon Crawler Level designs

I am working on creating a single level design and have developed two initial level design ideas. The game is based around dungeon crawler type game play with multiple enemy and some story behind it for now.

Dungeon Crawler Level Design 1 : https://drive.google.com/open?id=0B-maQIM_HKnpaS1KWnZMMHlxajQ Dwarven Outpost Level

Dungeon Crawler Level Design 2 : https://drive.google.com/open?id=0B-maQIM_HKnpZkE3QlhEdldNaVE Forest Trail Level

Thanks for taking the time to have a look, if you have any critiques please feel free.

Overall Level Development

Enemy AI Controller

AI Goblin Character

1ac6b411ae12716b149cb49b67443672f2b0ecb8.jpeg

AI State Machine

b9af68853047df0a58e4e906dc30401efd65a3b8.jpeg

Player Controller

703ad48fd9e6af5d14bab445f23ecc173dc54981.jpeg

Player Animation BluePrint

73d0c50ebe1c54285bc0a012d307c345e3dc03e9.jpeg

Player Animation StateMachine

0af40046984ee4238a46055332a94cc052f7fefd.jpeg

Player Character

Player HUD

Feedback and Testing

Overall feedback was very positive owing to the look of the environment, particles and Enemy AI but key areas were raised. One being the AI was quite hard particularly when swarmed which can happen if the player moves forward too quickly as the AI does have set patrol routes. Another was that the puzzle was too easy and that it takes no time at all to progress through that stage of the game prototype.

Final Hand In for University

Ok so this is the prototype as far as the hand in goes. The idea is to keep working on this project to polish it to a much better standard. All of the playtesting errors have been worked out and only a few presentation critiques remain, these are the quest markers in order to guide the player to the quest item and alteration of the enemy class.

[video]FinalRunThrough - YouTube

[video]2minShowcase - YouTube

Looks good. You should get a good grade on it.