It’s been a year since i started playing with UE4 and various game related stuff. When i started out with it, i decided to document my learnings along the way. This has resulted in a number of videos/playlists which i now compiled into this post. I hope others will find use in them and get good ideas from watching them. Keep an eye out, i’ll keep posting new content when i get some good ideas. Enjoy
UE4.15 VR/Vive Interactables
This series will focus on creating your own 3d gadget interactables you can use for menus, buttons, doors, levers and lots of interactable stuff.
There’s a fair bit of math involved so if it seem a bit confusing, i can suggest to check out my previous video (below) where i cover some basics of locations, rotations and transforms and conversions between local and worldspace.
https://www.youtube.com/playlist?list=PLT4SeajOa6mavQ09VO3mmPi5vinawYZoM
Example: UE4.15.1 - VR/Vive Interactables - Intro - YouTube
UE4.15 Locations, Rotations and Transforms
Added a talk about Locations, Rotations and Transforms and how to deal with conversions back and forth between spaces.
Example: UE4 - Locations, Rotations and Transforms - YouTube
UE4.15 VRGrab covering AttachTo/PhysicsHandle/Mixed
This series will cover how to pickup items in VR using either AttachTo which is the default with the VRTemplate, or a PhysicsHandle and a way to mix the two to get the best of both worlds. This allow us to have object collision while retaining a 1:1 movement when we don’t have collision (Physics,
https://www.youtube.com/playlist?list=PLT4SeajOa6maaBxhtaMm6yuHnL6CrZImk
Example: UE4.15 VR - Item Collision experiments - YouTube
UE4.14 Fullbody setup with HTC Vive/VR
This series will cover a setup i worked on recently after i got my HTC Vive set. I will show how to setup a relatively simple roomscale fullbody experience (IKinema, Physics Animation, Physics)
https://www.youtube.com/playlist?list=PLT4SeajOa6mbkbsbM7TAbaMkzbJgegpKX
Example: FullBody VR/Vive test3 - YouTube
UE4.13.2 UE4 c++ stuff
In this series i share my preliminary experiences with c++ in UE4 from a non c++ programmers perspective. I have quite some c# experience, but next to none c++ experience.
https://www.youtube.com/watch?v=dKDGs7U-vnY&list=PLT4SeajOa6mZEnW1ThJppdNZBcf0YoFyB
Python/MotionBuilder
In this series i talk about how to code simple repetitve tasks using Python in MotionBuilder. I used some of these techniques to automate tedious tasks like fixing foot sliding with pretty good results. A technique called AdjustmentBlending, introduced by Daniel Lowe at a GDC conference.
https://www.youtube.com/watch?v=WsbKQl-E7vM&list=PLT4SeajOa6mY_8mfJVYEQ7Zi3Wp1HPgN0
UE4.13 Simple tree generation
This series is about generating procedural trees, strongly inspirred by Ryan Brucks vine generator (3dsmax, Quixel MegaScans)
https://www.youtube.com/playlist?list=PLT4SeajOa6matOMfHTyx7V5tNxqGRjUO1
Example: Treewind interaction inspirred by the helicopter from Farcry4 - YouTube
UE4.13 CanvasRenderTarget and Find Collision UV
Quick little series inspirred by a recent Epic games Stream on the same topic
https://www.youtube.com/playlist?list=PLT4SeajOa6maPEflhGqvNpVzRBBT0RbJ7
Example: UE4.13 Update to yesterdays CanvasRenderTarget video - YouTube
UE4.12 Smooth Camera controller
This is just a single 40min video showing how to create a nice smooth camera controller
https://www.youtube.com/watch?v=DOGiXfDOPFY
UE4.12 Rock creation (Modelling and texturing)
As part of my rockclimbing animations experiments, i decided to play with rock creation (Zbrush, xNormal, Quixel Suite, 3dsmax, Mudbox)
https://www.youtube.com/playlist?list=PLT4SeajOa6mbtW1QNQBvImp8nm7UtIlmY
UE4.11 Push Button Tutorial
As part of my rockclimbing project i got inspirred and did a short set of videos for pushing buttons at accurate targets (3dsmax, IKinema)
https://www.youtube.com/playlist?list=PLT4SeajOa6mbSUVxxwyB-R-ck9fxoTSX4
UE4.11 IKinema for UE4
Since i needed some pretty good IK solution for the rockclimbing, i used IKinema. This series show some of the things i learned on how to use it (IKinema)
https://www.youtube.com/playlist?list=PLT4SeajOa6mbNVnt7wBiTwlhny5VhXrF4
MotionBuilder tutorials
MotionCapture cleanup, animation adjustments etc (MoBu)
https://www.youtube.com/playlist?list=PLT4SeajOa6mZ2ueNGjHefn0X3QOH9FfNI
Mocap/IPISoft to UE4
Poor mans mocap using 6xps3 eyes, calibration and workflow to UE4 (IPISoft, MoBu)
https://www.youtube.com/playlist?list=PLT4SeajOa6mYFr4tOzs0Bof-hvniY8eyP
UE4.10 Physics Interactable Foliage
Inspirred by various people (Tooner and others), i decided to do my own physics interactable foliage (Maya)
https://www.youtube.com/playlist?list=PLT4SeajOa6mbF_zINb7qE5yc7-g1FaqaP
UE4.10 Character ragdoll physics and animation
In every climbing game you gotta have ragdoll physics
https://www.youtube.com/playlist?list=PLT4SeajOa6mZt6RFYJT5R6M0vdoSgWLO5
UE4.10 Simple Holster weapon
This series was a quick one as per request from a viewer
https://www.youtube.com/playlist?list=PLT4SeajOa6mYkQFXsKOoncGYh5ZXNqULG
UE4.9 True First and Third person with cover/ledge climbing (100ep and quite old)
Warning: Really poor sound quality, because i didn’t have a proper mic
This was my first big project where i learned most of initial stuff and also did the most mistakes (Maya, Mixamo, MoBu)
https://www.youtube.com/playlist?list=PLT4SeajOa6mYhp1S9oYtSG116L7EWDRxv
Assorted tips and tricks
This set of videos are mainly short 5-10 min videos where i show some nice usefull tips and tricks
https://www.youtube.com/playlist?list=PLT4SeajOa6maWk-mDN7bsvjvJK8U-84wO