[LFW] Independent Music & Audio Talent | The Higher Eclectic Ground Thread

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Introduction

Hello, I’m .

Under the moniker of , I provide written, editorial, community and PR support to independent game developersand multimedia game artists.

At the crux of my management services for freelancers is to help build an online presence for their services, scout/network for new jobs and handle communications with prospective clients. You may learn more of these services via the hyperlinks above.

Music Composers & Sound Designers

The following thread has been created to promote the availability and services of the freelance music composers/sound designers I’m currently affiliated to in the capacity of a manager. I’ve been given full consent to do so, apply for jobs on their behalf and represent them in communications with developers who might be interested in their work.

At the bottom of this thread is a complete list of these music composers/sound designers; pick through each to be redirected to their respective profiles on the website, each of which provides a description of their services, portfolio of work, professional history and the nature of our relationship.

If you’d like to collaborate with any of these professionals on your own game projects, a Contact Form present on their profiles should enable you to get in touch. Alternatively, you may e-mail me concerning any of the artists or other queries at .b[at]highereg[dot]com.

Perks

Making use of my community management/PR services, I am also responsible for providing successful clients of the following music composers/sound designers with perks such as —

  • Relentless, complementary press and social media coverage of those games to which they have contributed to and worked upon. Have a trailer launch, alpha/beta test or crowdfunding campaign coming up? I will issue a press announcement on your behalf across ’s various channels.

  • Mediation. Correspondence and progress of all jobs are monitored, while steps are taken to ensure proper legal procedures are followed and that both parties uphold their ends of the agreement in a timely, professional manner.

  • Networking Opportunities. I routinely follow the progress of various games my artists have worked upon, also attempting to service any other freelance personnel needs that might arise during your games’ development.

While each music composer/sound designer’s profile should provide a history of the independent games they’ve worked on as a result of 's support, a complete list of the publicly announced games my artists have worked on in totality can be found here.

Other Media Creators

While this thread serves to only highlight 's freelance music/sound designers, I also have a similar thread established for the 2D/3D artists I manage, here on the Unreal Engine forums.

We thank you for your consideration and I hope you find value in all that I do.

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[HR][/HR]

**List of Music Composers/Sound Designers Available For Hire Out Of **

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With skills previously showcased in the fields of theatre and the English-Italian translations of various media, Orvieto (TR), Italy based Alfredo Sirica utilises his expertise in the composition and orchestration of classical music to create high quality soundtracks for games and film.

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*With a work record that spans the writing and production of film scores, accompaniment pieces, jingles/stingers, along with the arrangement of musical pieces for various academic and performance ensembles rooted in a plethora of genres, Louisville, Kentucky based independent Music composer/producer Will Phillips’ contributions to the independent gaming industry have covered both PC and handheld games thus far.

His goal lies in creating high quality, original music for Video Game related media while also meeting the needs of developers and collaborators to create fully immersive environments.*

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An art-loving musician since the young age of seven with a record of professional animation & game-centric music composition dating back to 2009, Sam Oz fosters a constant yearning for the right kind of mood & ambience in his creations. To this end, he is seen making use of a plethora of virtual and traditional instruments to further a craft that ranges across several musical genres.

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Los Angeles, California based Simone Bernacchia, also known by his stage name Jovanotti Must Die (J.M.D), has developed a continuing work history that spans various Amiga homebrew games, modern-retro games, animations and commercials since 1989. Still heavily involved in the Amiga homebrew scene, his preferred genres include that of chip-rock along with modern plus retro variations of electronic and ambient music.

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*Based within the United States, Caleb Cuzner is a prolific background music composer with a history of more than 1000 compositions written for games, videos, live performances and more since 2007.

Pursuing versatility, while Cuzner is willing to work in any kind of genre, his musical experience spans but is not limited to the genres of Techno, Drum & Bass, Dubstep, Dance, Industrial, Chiptune, Orchestral, Classical, Epic, Dark/Quiet, Hard Rock, Heavy Metal, Soft Rock, Ambient, Jazz, and hybrids of these genres.

He is also fluent in Sound Design, although the musician prefers that he work as a sound designer on a video game production only if he’s composing music for the same as well.*

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Operating as a self-taught, underground electronic musician out of Manila, Phillipines since as early as 2008, Van Reeves’s independent solo act sees him combining his passion for strategy, stealth and narrative packed role-playing games with that for still and motion pictures to create retrospective/cinematic/ambient, heavy-metal infused music.
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Latest Portfolio Additions From Sam Oz, Caleb Cuzner & Will Phillips

The Monster | Sam Oz

This mixed bass-infused cello loop called The Monster, is one of musician Sam Oz’s contributions to Gadan Games’ upcoming flashlight-free horror ‘My Last Friday.’ The SAW franchise was among numerous inspirations/themes explored by him during its creation.

Oz works across a plethora of genres, accepting music composition and sound design requests out of Winterthur, Switzerland. View a portfolio of his work and get in touch via his Higher Eclectic Space, linked to the OP.


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Sorrow Beyond Measure | Caleb Cuzner
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As players overlook a scene of planetary destruction from their spaceships in Fall of The Springs, they are to be greeted by ‘Sorrow Beyond Measure’.

A game-play loop, Sorrow Beyond Measure is composer Caleb Cuzner’s sixth composition for the upcoming game. The track has now been made available for use in your own work. While non-commercial use is governed by the Creative Commons With Attribution license, requests for commercial use of the track are also welcome.

All requests must be issued at the musician’s Higher Eclectic Space, where all associated details and terms can be found. With over 900 tunes composed, Caleb Cuzner is a affiliated background music composer and sound designer creating audio for video games across a multitude of genres.

He seeks to work well within your budget or lack of it; one may choose to view his portfolio and get in touch by leaving a message at the aforementioned Space, also linked at all times to the OP.


Star Trek: Alien Domain Navigational Menu Theme | Will Phillips

This minimally eerie yet ambient tune plays within one of several navigational menu maps of online multiplayer game, Star Trek: Alien Domain. Written and composed by Will Phillips; can you hear the bass line that sounds as a nervous heart beat during its course?

With a background in film and live performances, Phillips creates high quality, immersive orchestral music for video games at flexible rates. Learn more on his Higher Eclectic Space(also linked to the OP) and get in touch by leaving a note therein.

**Toxic | Van Reeves
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The composition of ‘Toxic’ emerges from a time when composer Van Reeves’ work was heavily driven by spite.

It has now been made available for use in your games; view associated terms and make your request on Reeves’ Higher Eclectic Space.

Affiliated to the network for independent game talent, Mr.Reeves dabbles in the Synthwave, Outrun, Heavy Metal, Cinematic and Ambient genres, often combining them all to create intense musical compositions for video games.

He operates on a donation basis only, catering to personalised requests and providing his compositions as free-to-use assets. One may learn more at the aforementioned Space, linked at all times to the OP.

Moon | Sam Oz

Moon | Sam Oz

Created by French indie collective Icehouse, this animated short of ‘Moon’ is based within the universe of KIBOOCHAN – a brand of mixed media creations inspired by classical Japanese art. Its OST was written by our video game musician Sam Oz, who is heard experimenting with a plethora of new sounds and emotions in its creation.

Oz is a freelance video game composer & sound designer, driven by a strong yearning for passionate emotions and ambience in his multi-genre work. Flexible in his rates, one may view more of his musical work and get in touch by leaving him a note on his Higher Eclectic Space, linked at all times to the OP.

**Subterranean Trickery | Caleb Cuzner
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Comprised of wholly sad overtones, this composition of Subterranean Trickery speaks of the dread & sorrow of having to revolt against one’s own people.

Written by musician Caleb Cuzner, it has now been available for use in your games. One may learn of the terms associated with this usage and make a request for the same at the musician’s Higher Eclectic Space.

With over 900 tunes composed, Caleb Cuzner is a background music composer and sound designer creating audio for video games across a multitude of genres. He seeks to work well within your budget or lack of it; view his portfolio and get in touch by leaving a message at the aforementioned Space, also linked to the OP.


Bridge Strike (Title Theme) | J.M.D

Drawing inspiration from 1986 jet-fighting classic Top Gun’s title sequence, musician Simone Bernacchia composes the title theme to Bridge Strike. Due for a boxed set release this year, Bridge Strike is an Amiga homebrew game paying homage to 1982 Atari side-scroller River Raid.

Simone Bernacchia alias JMD - Jovanotti MUST Die is an Italian Amiga musician still highly active with the homebrew scene. His genres of work span retro combinations of electronic, ambient and chip-rock, while operating at flexible rates/rev-shares/free based on the scope of a project.

View his portfolio and get in touch via his Higher Eclectic Space, also linked to the OP.

**Welcome To The Show | Will Phillips

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Welcome To The Show!

A lighthearted play of rhythms by composer Will Phillips is the first track on the OST of Death By Game Show, Oointah Games’ frenetic droid-based strategy game. Phillips has composed a total of 7 tunes for the same, all of which are now available as DLC on Steam.

With a background in film and live performances, Will Phillips creates high quality, immersive orchestral music for video games at flexible rates. Learn more on his Higher Eclectic Space and get in touch for any collaborations by leaving a note therein.


**X-Men The Animated Series Intro | Van Reeves

- YouTube**

Did you know?

The introductory theme to Marvel’s X-Men: The Animated Series was the primary inspiration behind composer Van Reeves’ Outrun, Heavy Metal, Industrial and Electronic styled music. So much so, that the musician created this nostalgia driven, synth-infused version of the tune in tribute back in 2015.

Synthwave, Outrun, Heavy Metal, Cinematic & Ambient. These are but the genres Mr.Reeves dabbles in, often combining them all to create intense musical compositions for video games.

He operates on a donation basis only, catering to personalised requests and providing his compositions as free-to-use assets. Learn more at his Higher Eclectic Space.


**You Are My Sunshine | Sam Oz

- YouTube**

Making use of a library of classical Barbershop Quartet styled vocals, composer Sam Oz creates his own rendition of popular American Country song ‘You Are My Sunshine’. While all vocals are that of the library’s, Oz adds his own blend of the banjo, guitar, violin and double bass in development of its feet-tapping rhythm.

Sam Oz is a freelance video game composer & sound designer, driven by a strong yearning for passionate emotions and ambience in his multi-genre work. Flexible in his rates, one may view more of his musical work and get in touch by leaving him a note at his Higher Eclectic Space.

High Scores | Bridge Strike

High Scores | Bridge Strike

In his second composition for Amiga homebrew shooter Bridge Strike, musician Simone Bernacchia pays tribute to Harold Faltermeyer’s ‘Memories’ from the Top Gun OST. This one’s called ‘High Scores’, set to play alongside the in-game leaderboard at the end of every level.

Simone Bernacchia alias JMD - Jovanotti MUST Die is an Italian Amiga musician still highly active with the homebrew scene. His genres of work span retro combinations of electronic, ambient and chip-rock, while operating at flexible rates/rev-shares/free based on the scope of a project.

View his portfolio and get in touch via his Higher Eclectic Space.

**Rock The Rooftops | Caleb Cuzner

Caleb Cuzner - Rock the Rooftops - YouTube**

Earlier this year we at had put our musician Caleb Cuzner in touch with Bubble Head Games, who at the time were looking for a rock tune for their upcoming action music game Beats Of Fury.

The game was recently Greenlit and we’re proud to announce that Caleb’s composition of ‘Rock The Rooftops’ is now one of 13 tracks that will make up its OST! Read our official press release titled Beats of Fury To Feature Rock The Rooftops, a Caleb Cuzner Composition for more.

With over 900 tunes composed, Caleb Cuzner is a background music composer and sound designer creating audio for video games across a multitude of genres.He seeks to work well within your budget or lack of it; view his portfolio and get in touch by leaving a message at his Higher Eclectic Space.

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Remnant 13 | Will Phillips

- YouTube**

Set against the backdrop of a zombie apocalypse, Lindsay Productions’ upcoming TV Series of Remnant 13 will feature our video game composer Will Phillips on its soundtrack. Phillips provides us with a taste of his work on the same, with this low, eerie composition for the series’ official teaser.

With a background in film and live performances, Will Phillips creates high quality, immersive orchestral music for video games at flexible rates. Learn more on his Higher Eclectic Space and get in touch for any collaborations by leaving a note therein.

Brujo Boss | J.M.D

Upcoming Jump n’ Run Amiga homebrew game ‘The Dream of Rowan’, will have players face off against a particular Wizard as one of its many boss fight. With composer Simone Bernacchia contributing to the game’s OST, here’s his proposed theme for the fight what he deems a Luna Park fortune-teller.

Simone Bernacchia alias JMD - Jovanotti MUST Die is an Italian Amiga musician still highly active with the homebrew scene. His genres of work span retro combinations of electronic, ambient and chip-rock, while operating at flexible rates/rev-shares/free based on the scope of a project. View his portfolio and get in touch via his Higher Eclectic Space.


Alep | Sam Oz

While recently experimenting with a newly acquired Piano, our video game musician Sam Oz stumbled upon two notes and an idea. Exactly an hour later he was done with ‘Alep’; this two and a half minute composition that’s truly every bit moving.

Sam Oz is a freelance video game composer & sound designer, driven by a strong yearning for passionate emotions and ambience in his multi-genre work. Flexible in his rates, one may view more of his musical work and get in touch by leaving him a note at his Higher Eclectic Space.

P/G System Malfunction | Van Reeves

Originally intended to serve as the titular track to an E.P he is working on, ‘P.G System Malfunction’ speaks of composer/sound designer Van Reeves’ fear of malfunctioning systems.

Even better, the track’s the latest to be made available for free-use in your projects as per the Synthwave/Heavy Metal/Ambient musician’s terms listed on his Higher Eclectic Space.

Fight Among Friends | Caleb Cuzner

Fight Among Friends | Caleb Cuzner

Here comes Fight Among Friends, a final boss-battle theme developed for Fall of The Springs by composer/sound designer Caleb Cuzner. As the musician explores its undertones of personal conflict and doomed civilisations, the track has now been made available for use in your games.

Learn of associated terms and make your request at Caleb’s Higher Eclectic Space. With over 900 tunes composed, Caleb Cuzner is a background music composer and sound designer creating audio for video games across a multitude of genres.

He seeks to work well within your budget or lack of it; one may view his portfolio and get in touch by leaving a message at the aforementioned Space.

**Factory Theme - Powder (1991) | J.M.D

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A chip-rock tune for a complex of industrial war ships. This was Simone Bernacchia’s composition for the Factory stage of Powder, Verkosoft’s 1998 Amiga 2D side-scrolling shoot 'em up.

Simone Bernacchia alias JMD - Jovanotti MUST Dieis an Italian Amiga musician still highly active with the homebrew scene. His genres of work span retro combinations of electronic, ambient and chip-rock, while operating at flexible rates/rev-shares/free based on the scope of a project.

View his portfolio and get in touch via his Higher Eclectic Space.


**Hello - Remix | Sam Oz​

- YouTube**

Eager to prove that Adele’s vocals are adaptive to more varied instrumentals than just that of the piano, our video game composer Sam Oz decides to create his rendition of ‘Hello’.

Making use of the guitar and various orchestral set pieces, here’s his original composition in tune with the original vocals.

Affiliated to the Higher Eclectic Network, Sam Oz is a freelance video game composer & sound designer, driven by a strong yearning for passionate emotions and ambience in his multi-genre work. Flexible in his rates, one may view more of his musical work and get in touch by leaving him a note at his Higher Eclectic Space.

**Tap-Rack-Bang | Van Reeves

- YouTube**

Tapping the magazine, operating its action & repeating fire in the event of a firearm malfunction. This manoeuvre, the Tap-Rack-Bang, arrives as the subject Van Reeves’ latest booming composition.

Now available for free-use in your games by leaving a request at his Higher Eclectic Space.

**Project: Omega | Will Phillips​

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Will Phillips makes use of a blend of orchestral and synthesizer driven instrumentation in this conceptual tune for a post-apocalyptic RTS game.

Dark and dramatic, you’re listening to Project: Omega. Explore more from the jazz/latin/funk/rock musician’s portfolio at his Higher Eclectic Space.

Factory Boss Theme - Powder (1992, Unreleased) | J.M.D

Listen to it in all its foreboding! Composed by Simone Bernacchia, this was originally meant to serve as a boss theme on 1998 Amiga game Powder.

Players were to face off against a massive assembly robot in an industrial complex during its course, which due to time constraints, never made it into the full game. Simone’s main theme for the Factory level did however. Missed it? Catch it on his Higher Eclectic Space.

**Dark Corridors | Caleb Cuzner

Caleb Cuzner - Dark Corridors - YouTube**

Dark Corridors is a haunting, deeply melancholic tune developed by Caleb Cuzner, for upcoming Horror RPG Lights of Memory. This being his first contribution to the game’s OST, one is free to request its use in their own games as per the musician’s terms listed at his Higher Eclectic Space.

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Wutt’s Waltz | Will Phillips

Death by Game Show soundtrack - Track 5 - Wutt's Waltz - YouTube**

As U.H Wutt, the protagonist of Oointah Games’ Death By Game Show is faced by killer droids and corny puns, he’s backed by the Wutt’s Waltz.

Composed by Will Phillips, the Waltz is listed number five on the game’s OST, the entirety of which has been developed by the musician himself. Listen to more or get it on Steam via his Higher Eclectic Space.

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In The Moon | Sam Oz

- YouTube**

Video Game composer/sound designer Sam Oz’s first experimentation with the Dubstep genre is a melange of electronic waves & traditional instrumentation. Starting out as a classical piece until the beat drops, this is In The Moon. Listen to more of his original work only on his Higher Eclectic Space.

**The Death of Version One | Van Reeves

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This is The Death of Version One.

An audio expression of composer Van Reeves’ attempts to break from his usual flavor of music, along with that of his strong disdain for stagnation.

Set to be featured on the artist’s upcoming E.P., the track is also available for free-use in your games. While you may make your request for the audio file here, feel free to browse through associated usage terms at the musician’s Higher Eclectic Space.

A self-taught, underground electronic musician out of Manila, Phillipines, Van Reeves combines Synthwave, Heavy Metal, Cinematic & Ambient notes to create intense musical compositions and sounds for video games.

One may choose to collaborate with him on their projects, or make use of his existing library of musical work. Learn more at the aforementioned Space!

**Ruins Boss Theme - Powder (1993 Unreleased) | J.M.D

**

The Ruins level (Level Three) of Verkosoft’s 1998 Amiga game Powder was to originally unfold in two phases. Players would have to first dodge falling debris from a mined ceiling, before battling a mole-like robot that would suddenly crop out of the junk.

The boss ended up being scrapped due to time constraints. Regardless, here’s what composer Simone Bernacchia’s theme for the Boss fight would have sounded like back then. More on his Space.

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Bomber Blues | Will Phillips

Death by Game Show soundtrack - Track 7 - Bomber Blues - YouTube**

The final track on the OST of Oointah Games’ Death By Gameshow is every bit blues-y, with just the right dash of New Orleans.

‘Bomber Blues’ is the work of our Louisville, Kentucky based musician Will Phillips, who put together the entirety of the game’s soundtrack ahead of its release earlier this year. Listen to the rest of his work or get the album on Steam via his Higher Eclectic Space.


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Emanating Darkness | Caleb Cuzner

Caleb Cuzner - Emanating Darkness - YouTube**

Caleb Cuzner makes available Emanating Darkness, an ominously ambient loop created for upcoming horror game Lights of Memory, for use in your games.

Feel free to leave your request in the comments below. For all associated terms of usage, visit his Space.


**In The Ocean | Sam Oz

- YouTube**

Playing and experimenting with a virtual Belarus piano, composer/sound designer Sam Oz has devised this tune of In The Ocean. Although fully and quickly conceived out of contemplation, the musician admits to being much more comfortable with a real instrument.

Come listen to more from his assortment of original and video game work at his Higher Eclectic Space.

**Kirkhopin’ | Will Phillips

Kirkhopin' - YouTube**

A playful melody composed by Will Phillips, as part of a demo sent in to the developers of an upcoming project.

Called Kirkhopin’, it not only bases its style in the works of British composer Grant Kirkhope, but has also led to a successful partnership between the developers and Phillips. An official announcement is expected to be made by Spring 2017. Till then, listen to more of Will’s work via his portfolio on his Space.

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Power Space Level Theme | J.M.D

**

While the Space Level from 1998 Amiga side-scroller Powder might have been canned at the last minute, composer Simone Bernacchia lends a listen to what his theme for the Level was to sound like.

The shoot 'em up was Bernacchia first commercial video game music project, with him having shared up to seven compositions from its OST already! Jump in and explore all of them on his Higher Eclectic Space.

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Abadon’s City/Day | Mr. Reeves

- YouTube**

The soundtrack to Ummagumma Games’ upcoming 2D co-op roguelite is being developed by our composer Mr.Reeves! With the above tune being the theme backing the daytime variation of the game, come take a look at his work on the game’s title theme & more so far.

This is the second collaboration has helped effect for Reeves, having previously enabled his contributions to the OST of Rainbite Games’ Slick: Ruff Justice.

For The Brave | Sam Oz

Out of his residence in Winterthur, Switzerland, our musician Sam Oz is experimenting with Epically themed music over the holidays!

Titled ‘For The Brave’ and suited for RPG use, this is the first true demonstration of his capabilities within the genre. More on his Space.

** Welcomes Alfredo Sirica To Its Network of Audio Talent!


Porches and Private Eyes | Alfredo Sirica

Porches and Private Eyes OST - Main Theme - YouTube**

We’re finally glad to announce and have the talent of Alfredo Sirica join us as part of the Higher Eclectic Network!

With three years of expertise in the composition of orchestral & synthesized classical music, Alfredo will now be seen offering his talents towards the development of independent games via .

In commemoration, we take a look at his three-year professional career thus far; one that has included several short-films, the point n’ click tale of Demetrios & since recently, a full-feature film called Porches and Private Eyes. Grab our official announcement here!

A listing has now been created for him in the OP as well.

**The Higher Eclectic Forums - Now Open
**

We’re back!

And we’re commencing a new year of operations by finally announcing and opening the Higher Eclectic Forums.

Our members & associates have spent the past few weeks of January testing the place, getting themselves acquainted with its machinery and setting themselves up. Created primarily to facilitate interaction between them, potential clients, followers and the press, the Forums also serve to provide independent game development talent not particularly affiliated to us with room to promote their own creativity.

If you – the Musician and/or Sound Designer that you are – haven’t done so yourself, please do come in and set up threads around your work, promote your creative portfolios of game audio work and interact with others’.

The forums also provide developers looking to fill positions on their teams/projects, with a more organised means to get in touch with 's affiliated freelance talent – all of which is clearly outlined in our official announcement. Note that the OP of this thread has also been amended to reflect the existence of our Forums (see Getting In Touch With A Musician/Audio Artist).

Normal flow of work should resume over the course of this week, so do stay tuned for updates to this thread. Thank you for your patience, continued support and we hope to see you all online. Here’s wishing every one the very best of creativity for 2017.