WHAT
and will be continuing their development plugin-based game code! Check out the first part here. Game systems written as plugins can be ported easily from one project to another and are a good way to build game-agnostic systems. The state machine they are building can be used for tracking all kinds of quest and player decision data.
WHEN
Tuesday, September 27th @ 2:00PM ET Countdown]
WHO
- Sr Learning Resource Engineer
- Senior Technical Writer -
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!
Assets: https://forums.unrealengine.com/showthread.php?124406
Archive: