Hello, fellow artists and developers
I am currently working on my next content pack that will continue to fill a gap if content in the UE4 Marketplace. Realistic tools that aren’t designed with either sci-fi/medieval genres in mind.
I began with the Handyman tool pack.
Now I’d like all of your opinions on if you’d like to see more tools that come pre-rigged and include both animations and sound effects.
A few examples of such tools would be:
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Saw Table with Movable arm and blade.
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Cordless Drill with spinning head, interchangeable tips, and removable/insertable battery pack.
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Animated version of the Bar Clamp that is available in volume one of the Handyman pack.
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Table vise with moving pipe jaws and rotating spindle and collar.
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Box Cutter with interchangeable, retractable, and removable blade
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Cordless Angle Grinder with interchangeable tool wheels.
Just to name a few.
Each tool will be sold separately with accompanying animations, skeletal sockets, sound effects, animation blueprints, animation montages, blendspaces, and quite possibly UE4 4.13’s physically driven animaton.
As far as textures go: Each model will come with an accompanying 4K Albedo, Normal, Ambient Occlusion, Roughness, and Metal Map. Along with 1-3 1024-1024 seamless detail normal maps, and nine dirt/grime masks that will be stored in the RGB channels of three separate textures as well as a custom dynamic bitmask material function that I crafted and use on a regular basis that allows for switching of individual RGB channel masks on the fly instead of being forced to recompile the shaders every time the masked channel needs to be changed.
But is this something people would be interested in? (I’m going to be posting the dynamic masking function on the forums for free soon regardless of the result of this communal inquiry. I just want to make sure that I have be most intuitive and easy to use setup before I release it into the wild.) I’d really like to get a feel for what the community thinks before I decided to go all in on creating all this content.
My plan is to sell each tool separately in a similar fashion to the approach Iron Belly studios has done. The prices would range from $4.99 - $24.99 for each product. (The price will be based solely on how much time and effort I spend on the product and what I would consider to be a fair return on the amount of work I put in.) I alao I would’ve done individual assets for the static meshes and sold them for between $0.99 - $1.99 a piece but Epic understandably has different guidelines for static meshes than for skeletal.
Anyway, enough of my rambling on.
Feel free to leave any opinions, thoughts, insights, advice, constructive criticisms, suggestions, questions, and comments below.
Thank you all for taking the time to read this, and have a good day/evening!