Lumberyard Engine trying to copying unreal engine?

Came across the following update from amazon about lumberyard today

just give it a superficial read and it already start to look familiar

Looks like its adding a modular particle system just like UE and the component based actor structure that has been the norm in UE since the start

Don’t be silly, doing logical thing to do that is no brainier to get idea for is not copying. It only proves that Epic had very good idea about 10 years ago.
There is also very big chance that Epic was not first software developer that made realtime visual feedback and particle effects editor, and some 3d applications probably had such systems long before Unreal.

Komponent system in lumberyard is more advanced than Unreala counterpart. For one Lumberyard components are thread safe, abd eaxh components can run on separate thread. Which lends itself to very nice scaling (ie. Components can be run as microservices in cloud). Which in turn would allow you to run for examplethousands of AI at the same time.

Something like this is not possible on unreal, without siginificant code changes.

Well, Lumberyard has the incredible challenge of showing up for the engine competition and trying to stand out, that’s awesome. It also has the great advantage of studying and learning with every good that has been done over the course of the years in the engines.

In the end, that may be very good for devs to have more options, giving that each studio has its needs and the engine should be the best fit. And Lumberyard can and should bring in awesome features from other engines.

Where is FBX import ?
I seen they kept the old borring CryEngine workflow.