Volumetric Space Cloud and Starfield System
New Space-Nebula and Starfield V3 Demo-Hallway!
It gives an interactive overview of all the new Plugin’s features, like various use-cases of the Volume-Creation-Pipeline, as well as different techniques of Volume-Raymarching. Within the Editor this Demo-Level will show how to adapt and extend those features in order to create your own specific type of Space-Nebula and Starfield scenes.
Space-Nebula and Starfield Plugin V3 is a complete overhaul of V2, following the same principles of Nebula-Creation and -Rendering, but it is now a more general Tool to Design and Visualize Volume-Textures in UE4. Under the hood it is implemented using C++ and Compute-Shaders, allowing Blueprint and Material to be used for minimalistic, yet powerful design and customization purposes.
V3 Demo-Hallway Screenshots:
Example-Content:
- Nebula-Alpha, -Zed, -Omega, -Kappa
- Galaxy, Sun, Atmospheric-Cloud, Polar-Lights, Rainbow
- Basic example for painting Nebula and Flow
- Basic examples of applying Nebula- and Vectorfield-Volumes into Niagara
- Procedural Starfield
- Import examples of Brain-CT and Mitch-Meyer’s Cloud
- Signed-Distancefield testings Nebula-Sigma, Gas-Planet, Metaballs
- Fun with Cellular-Automata, Cyclic-Cellular-Automata and Cellular-Nonlinear-Network
Nebula-Creation-Features:
- Nebula-Material
- Lightsource
- Nebula-Combine
- Flow-/Fluid-Simulation
- Mean-/Median-Blur
- Various Cellular-Automatas
- Color-Lookup (Color Transition, LUT) from Curves and Color-Points
- Microstructure
- Distancefield Acceleration
Nebula-Rendering Features:
- Advanced Rendering (like V2) (Color-Lookup, Microstructure, Acceleration)
- Simple Rendering (Basic Raymarcher)
- Block Rendering
- Signed-Distancefield Rendering (Color-Lookup)
Unreal-Engine Compatibility: 4.25+
Tested on Windows DirectX/Vulkan and Linux Vulkan
Marketplace
Marketplace ✧ V2/V3
Marketplace ✧ V1
V3 Demo Hallway
✧ Download ✧
V2
V1
Other Videos
[Gustav Holst - The Planets (1916)](https://www.youtube.com/watch?v=5E-tqx-1AM4) [Chiptune](https://youtu.be/Z1QGTftx3Oc) [Experimental/Ambient](https://youtu.be/reMxUNUcq6w)SCIENCE
First Mapping of Interstellar Clouds in Three Dimensions - NASA Astrobiology
Scientists just 3D imaged the birthplace of stars using sound - Science
New 3D map will help solve long-standing cosmic mysteries - Australian National University
Musca molecular cloud (G301.70-7.16) located ~150 to 200 pc from Earth
The image shows parts of the ESA GAIA Star Atlas of the milky way Technical Document
Acknowledgements:
Ryan Brucks (Principal Technical Artist at Epic Games) - for his works on volumetrics and textures
IQ for his revolutionary work
Aris Tritsis for his work on the mapping of Space Nebulae.
Prof. Dr. Christof Rezk-Salama Graphics and Visualization Department, Hochschule Trier
Mitch Meyers for his awesome VDB Cloud Packs
- Communication -