I know there are already topics treating the subject, but it seems it doensn’t work anymore.
Previously to change the resolution of the game, I would edit the html files etc. But I’m changing things but the resolution seems to stay always the same. 800*600
The only thing i’m able to control it seems is the max-width of the canvas…
It seems they are “olders” method that did work but right now it’s not working for me.
I’m still stuck with the original resolution comming from unreal by default.
function preInitEmscripten(){
// note: default is 800x600
// and is configurable via DefaultEngine.ini [SystemSettings] r.setRes=WidthxHeight
var width = UE_JSlib.UE_GSystemResolution_ResX();
var height = UE_JSlib.UE_GSystemResolution_ResY();
So I also tried to change all the width and height I could find in the html.
Also tried to edit the JSlib file with notepad. and can’t make it work.