Quickstart to Slice Procedural Mesh so you can start slicing stuff!

There’s still more math to work out on my end and when I figure it out, I will be doing an advanced version of this in VR. I’ll do some annotations in the original video. Like Up/Right vector for the plane normal should get what we need for slicing.

QuickStart

Advanced Setup

Great! With your tutorial I was abble to resolve some of my problems.
Here’s my results!

Awesome, I am glad it was of help!

I have an advanced setup tutorial up now.