I need to create a particle system trail for a ball like this UE4 Smoke Trails - YouTube
I’ve tried with Ribbon Data, following this tutorial Intro to Cascade: Creating a Ribbon Emitter | 08 | v4.2 Tutorial Series | Unreal Engine - YouTube but the problem is this there is gap between the ball and the texture as you can see here:
This gap is different according to the speed of the ball.
Here all settings
Now the question is this It’s possible to use Ribbon data to do what I need? What is the correct setup to attach the texture with the origin of particle?
Thanks in advance