Hello,
I am trying to package a very simple scene… but I can’t make it work. Please, help me understand what does that mean: (UE4.12.5)
MainFrameActions: Packaging (HTML5): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
and
MainFrameActions: Packaging (HTML5): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game HTML5 Development -clean -remoteini="C:
What can I do about it? Getting same error in TappyChicken.
@Epic: I read this forum and see lots of crashes, HUGE package size (140MB on the web is… too much!). 2 years I’ve been waiting for UE4 HTML5 to go out of experimental zone. Apple TV has been out faster… how has an Apple TV anyway? 1%-2%? About 100% of web users can run HTML5/JS/CSS!! Desktop, laptop, mobile: this has a huge potential and so little love…
UE4 HTML5 needs some of your love!!
Don’t get me wrong: I love UE4… Using it everyday for VR and learning everyday something new is amazing.
Here’s the complete log:
MainFrameActions: Packaging (HTML5): Running AutomationTool…
MainFrameActions: Packaging (HTML5): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Eric/Documents/Unreal Projects/TappyChicken/TappyChicken.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Eric/Documents/Unreal Projects/Tapp
MainFrameActions: Packaging (HTML5): yChicken/TappyChicken.uproject -cook -stage -archive -archivedirectory=C:/Users/Eric/Desktop/WebTest01 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -prereqs -nodebuginfo -targetplatform=HTML5 -build -CrashReporter -utf8output
MainFrameActions: Packaging (HTML5): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (HTML5): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Eric\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (HTML5): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game HTML5 Development -clean -remoteini=“C:\Users\Eric\Documents\Unreal Projects\TappyChicken” -nobuilduht -NoHotReloadFromIDE
MainFrameActions: Packaging (HTML5): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: Took 0.8490034s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (HTML5): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game HTML5 Development -clean -remoteini=“C:
MainFrameActions: Packaging (HTML5): \Users\Eric\Documents\Unreal Projects\TappyChicken” -nobuilduht -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool-2016.07.17-11.05.26.txt’
MainFrameActions: Packaging (HTML5): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (HTML5): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Packaging (HTML5): at AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) MainFrameActions: Packaging (HTML5): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictionary
2 InTargetToManifest) MainFrameActions: Packaging (HTML5): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (HTML5): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (HTML5): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (HTML5): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (HTML5): at AutomationTool.Automation.Process(String] CommandLine) MainFrameActions: Packaging (HTML5): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (HTML5): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
MainFrameActions: Packaging (HTML5): at AutomationTool.Program.Main()
MainFrameActions: Packaging (HTML5): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (HTML5): Domain_ProcessExit
MainFrameActions: Packaging (HTML5): copying UAT log files…
MainFrameActions: Packaging (HTML5): BUILD FAILED
PackagingResults:Error: Error Unknown Error