Pushed a new commit to the Plugin
*Edit 04/20/2017 Pushed another commit to the plugin (Trying to get small bugs and cleanup done before 4.16 so the locked 4.15 branch is as stable as possible).
Using override CallServerMove now instead of custom function
New grip type Beta InteractiveHybridGripWithPhysics (when not colliding this grip makes the constraint stiffness 10x what the setting is so the object matches the hand more closely)
Moved some magic numbers up into const static variables in motion controller component
Some bWalkingCollisionOverride fixes, needed to manually check for walking movement mode to ensure
that it can't run during falling and the like. Removed checking for it in floor find function.
Fixed having actor grips stop simulation on ALL components during grip with physics only.
Should only stop simulating the root comp now.
Made the notify grip and notify drop functions slightly more performant (can be even better but low priority)
Added ability to set a grips Stiffness and Damping after grip.
Fixed server sided navigation, client side was overwriting it.
(Still think client side is way to go for VR).
Removed extra code in GripNotify function now that is has been cleaned up.
Added some explanation to the LocalOnly_Not_Replicated grip replication mode.
Both in comments in source and on the wiki.