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Thread: Free scifi stuff

  1. #1
    1

    Free scifi stuff

    I made a small collection of stuff you guys can dl (with a sketchfab account) and try out, the mats are PBR.

    https://sketchfab.com/distance880/collections/assets-library

    Heres some materials too just because

    https://sketchfab.com/distance880/collections/materials-library

    Any feedback or requests is welcome <3<3
    Last edited by distance880; 07-11-2016 at 09:47 AM.

  2. #2
    0
    Hey, thanks for your contribution, but your links seem dead

  3. #3
    0
    Page not found

  4. #4
    0
    You accidentally abbreviated the links, replacing the middle of each URL with "..."

    Here are the correct ones:

    https://sketchfab.com/distance880/collections/assets-library

    And the materials one:

    https://sketchfab.com/distance880/collections/materials-library

    While these LOOK like they've also been abbreviated, the actual URLs they direct to are complete and should link correctly.

  5. #5
    0
    oops mb @_@

  6. #6
    0
    Cool, I may be using these as a reference on one of my projects - I'm hungry for scifi stuff

  7. #7
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    Thank you for the free goodies
    ///DevDreReid///

  8. #8
    0
    Supporter
    Join Date
    Oct 2014
    Posts
    2
    lol, thx for mentioning me xD @distance880

  9. #9
    0
    @_ haha sorry about that xD

  10. #10
    0
    Thanks for the free goodies + 1

  11. #11
    0
    Thank you!

  12. #12
    1
    Samaritan
    Join Date
    Aug 2015
    Posts
    119
    That's some good stuff, distance880. Thanks for the share. I see you're in the wonderful northwest as well- hope you didn't get blown away with that last bit of weather :P

  13. #13
    1
    Infiltrator
    Join Date
    Mar 2016
    Posts
    12
    Great work! It looks very decent. I wish it fits in my project but my project has another theme haha.

  14. #14
    1
    You should try some animated scif-fi materials, good work tho !
    French Game Designer - Game Designer/Prototyper
    Unreal Marketplace Assets : Options Menu Kit

  15. #15
    1
    Wow this is insane. Even the amount of models are insane! Good release!

  16. #16
    0
    I've added some new content. I'm about to start a new run and I'm curious what people would like to see. More modular sci-fi stuff, or maybe some fantasy items? Requests are open!

  17. #17
    2

    Quote Originally Posted by distance880 View Post
    I've added some new content. I'm about to start a new run and I'm curious what people would like to see. More modular sci-fi stuff...
    Epic Sci-fi Architecture....

  18. #18
    1
    Sure! Any specific kind of sub genre? Cyberpunk or Utopian, ect?

  19. #19
    2
    Quote Originally Posted by distance880 View Post
    Sure! Any specific kind of sub genre? Cyberpunk or Utopian, ect?
    #1. Go wild, come up with a new SF-genre that doesn't fit any pre-existing ideas...


    #2. This freebee from Epic jazzed up to be more futuristic and Sci-fi-esque:
    https://www.unrealengine.com/marketplace/epic-zen-garden
    Like this:
    http://www.thedenvereye.com/the-modern-architecture-of-sleeper/


    #3. If nothing so far inspires, then there's always this gem:
    https://forums.unrealengine.com/showthread.php?120477-Cyberpunk-Streets-Environment&highlight=cyberpunk

  20. #20
    1
    It would be great if not anybody has to download and import over and over again...if one could release a .uasset version of the models and materials in sub-folders e.g.
    content/sci-fi-pack/meshes
    content/sci-fi-pack/materials
    also each model should be single asset, not combined ones, like the modular hallways.

  21. #21
    1
    THX a lot for all those HQ models

  22. #22
    0
    Quote Originally Posted by Vollgaser View Post
    It would be great if not anybody has to download and import over and over again...if one could release a .uasset version of the models and materials in sub-folders e.g.
    content/sci-fi-pack/meshes
    content/sci-fi-pack/materials
    also each model should be single asset, not combined ones, like the modular hallways.
    I do understand your sentiments, I really do. I have often been annoyed when having to dl my own models and import them.

    The modular hallways have specifically been an issue. They work in Sketchfab because Sketchfab doesn't use light mass. I created those curved hall ways in Blender using arrays and deform modifiers. They look decent enough in Sketchfab, but using arrays means that the final mesh ends up being a single mesh object with overlapping UV's. I don't know how to produce a curved hallway in blender that is compatible with Unreal without manually selecting and separating each section into it's own mesh body, and, even if I did do that, you would end up with a mass of mesh objects, all drawing from the same material. I would have to go through all those steps for each type of hallway.

    But what if people want a different kind of hallway, with a different kind of curve?

    I would have to repeat the process for each new variant of hall way. In the end, to make just one set of hallway's compatible with importing into Unreal, I would end up with a monstrosity that contained hundreds of slightly different, but similar mesh objects all needing to be individually imported. I would also have to predict what types of hallways people would actually want.

    I decided in the end that it makes more sense to use Sketchfab to demonstrate some of the different kinds of permutations are possible with individual modules I've made.

    I think it makes more sense to provide the individual modules, and then allow Unreal users to recreate the arrays inside Unreal with splines (https://www.youtube.com/watch?v=7YUxM0NDWRY), rather than trying to do that part of the job in Blender. This way people can create the exact hall way they need, specific to their project.
    Last edited by distance880; 05-13-2017 at 01:45 PM.

  23. #23
    0
    Amazing thanks man, this will improve my game.

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