I had been adding things to the Shooter Game example Epic provided for a little over a year, and finally I got a Vive a few months ago, so I decided to add virtual reality controls to it.
My goal was to create a control scheme for virtual reality first person shooters that allows free movement through large areas, that does not cause motion sickness to the player (well, me anyway), and does not require a great amount of space. My Vive is configured for standing gameplay only.This is the prototype running in Unreal Editor.