Yesterday I saw a sweet version of the “smear frame” 3D effect on Twitter, which was recently made popular by Overwatch. And I thought I’d have a quick go at recreating it - turned out quite well!
Looks nice I didnt check out the project itself, but regarding your GitHub comment:
To make it uses with skeletal meshes you could use the velocity of each individual bone (or at least a few bones). That way you could assign a different smear strenght based on individual parts, e.g. for a scenario where a character is waving his arm up and down.
Yep, but handing that data around is not as trivial or cheap as it first seems, at least for a generic solution. Specific ones would probably work quite well like that