I also have an error when I enable both armv7 and arm64 supports. But I don’t have any problem building my project when I enable each seperatly (I mean when I enable one and disable the other).
Here is my error:
UATHelper: Packaging (Android (ATC)): Running AutomationTool...
UATHelper: Packaging (Android (ATC)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/MyProjects/proto/proto/proto.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/MyProjects/proto/proto/proto.uproject -cook -stage -archive -archivedirectory=C:/Users/admin/Desktop/Android_Builds -package -clientconfig=Shipping -ue
4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ATC -build -CrashReporter -utf8output
UATHelper: Packaging (Android (ATC)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Android (ATC)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\MyProjects\proto\proto\proto.uproject
UATHelper: Packaging (Android (ATC)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe proto Android Shipping -Project=C:\MyProjects\proto\proto\proto.uproject -clean C:\MyProjects\proto\proto\proto.uproject -remoteini="C:\MyProjects\proto\proto" -nobuilduht -NoHotReload
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 24, GccVersion: 4.9
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ERROR: Attempted to use UEBuildBinaryConfiguration.OutputFilePath property, but there are multiple (or no) OutputFilePaths. You need to handle multiple in the code that called this (size = 2)
UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 0,8036369s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe proto Android Shipping -Project=C:\MyProjects\proto\proto\proto.uproject -clean C:\MyProjects\proto\proto\pr
oto.uproject -remoteini="C:\MyProjects\proto\proto" -nobuilduht -NoHotReload. See logfile for details: 'UnrealBuildTool-2016.11.25-15.19.25.txt'
UATHelper: Packaging (Android (ATC)): à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (ATC)): à AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (ATC)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Android (ATC)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Android (ATC)): à AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Android (ATC)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary
`2 InTargetToManifest)
UATHelper: Packaging (Android (ATC)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Android (ATC)): à BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Android (ATC)): à AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Android (ATC)): à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Android (ATC)): à AutomationTool.Automation.Process(String] Arguments)
UATHelper: Packaging (Android (ATC)): à AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Android (ATC)): à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Android (ATC)): à AutomationTool.Program.Main()
UATHelper: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ATC)): BUILD FAILED
Here are my settings:
SDk : android-24
ndk: r12b
JDK: 1.8.0_77
ANT: 1.8.2
Maybe it’s a bug from UE 4.14 ?
Thx for your help !