Submit your entry here with the following information:
Link to a download of your game
Team name
List of team members
Name of your submission (Please format it with your team’s name attached ex. TeamName_GameName)
Please remember to rename your project to [Team Name]_[Project Name] ex. TheEpicTeam_AwesomeGame
I also recommend adding a banner image for your project, it just looks nice.
After posting here, PM me!
Send me the following information:
Team Name
Project Name
Each Team Member’s Real Name
Each Team Member’s Email Address
Each Team Member’s Mailing Address (Not a P.O. box)
Each Team Member’s T-Shirt Size
If the address is not in the United States, please also provide:
Phone number for lost postage reclaim
Tax or VAT number (if applicable)
This information will not be shared publicly. I need all of that to give you prizes! Make sure you fill out your info thoroughly.
It is a cloud enabled game where you write javascript to control your forces. But don’t worry there are two training levels. If you get past this, you get to share your script for others to battle against.
Link to a download of your game Download Game
Team name: Favorte Tortoise
List of team members: Parker67 (1)
Name of your submission: Fire Check
Assets Used: UE4 Learning projects
Epic Free assets (Infinity Blade etc)
You are trapped in a hole in the ground and must keep the fire alive for as long as possible. How long can you last?
Controls:
wasd = movement
mouse = camera
e = action
Unreal Engine 4 sample textures and materials used.
Tesla’s Blood Decal used.
Background music is a royalty free song from http://www.purple-planet.com/horror/4583971268
Sound effects are made by Koenig and downloaded from http://soundbible.com with an Attribution 3.0 creative commons license.
Character portrait drawn by my friend Abercrombie.
Controlls:
WASD for walking
E for interaction
Mouse-click for item manipulation.
Best described as a tactical survival horror eating simulator.
Edit: Game can be seen in Twitch
And in reply to ; yeah I wanted to do more with the game. The properties of the food is a “Potency” and a “Duration” variable, so eating a hot dog will increase the meter by around 5% over 8 seconds and a brown stew will increase it with around 20% over 15 seconds for an example. Initially I planned on having features to add a hot sauce to add potency to an item and a glass of milk to remove the most recently added item, but I sort of hit a wall while trying to make a save game + high score system. Which also didn’t give me any time to fix the scoring system (which was suppose to subtract the “bowel upsetfullness”-meter while adding to the score at that rate that would allow you to “overeat” as long as you made it to the toilet in time, for a higher score).
I’m not pleased by the way the game turned out, but I’m very happy with how much I got done on what little free time I was able to spend on making it. Working on a deadline was fun but horrible at the same time and I learned a lot!
My 2nd game ever btw.
Controls:
Keyboard: WASD to move, 1 2 3 4 to swap between the Pigs
Gamepad: Leftstick to move, Face Buttons to swap between the Pigs
Description:
You have to keep swapping between the pigs to try to avoid them rolling into the holes filled with fire.
Currently you can not win, just try to keep them all alive as long as you can
Disclaimer:
This was our first Game Jam so we werent entirely sure about how much we could do with the limited timetable and as a result we were a bit overambitious at the start. It was meant to be a multiplayer game where you try to knock each other down into the hole, but since we couldnt get multiplayer function to work nicely enough we scrapped that idea and last-minute adapted it to singleplayer “survival”.
Credits:
Yaem (Progamming)
Tomas Lif(Graphics & Level Design)
elqueff & nikki (Music and Sound Design)
Bicycle Beat Sweden (Music)
Link to a download of your game: Download Link
Team name:
List of team members:
Name of your submission:
Assets Used:
Content Exemples: P_Black_Body
Starter Content: Fire Particle System
I also Generated myself a landscape via WorldMachine
about:
You Control an airplane (ok it’s just a wing without cockpit so you could technically call it a drone :)) and try to take down as much AA units as you can before drowning in flames.
Have fun and don’t hesitate to suggest modifications or report bugs
Team name:
List of team members:
Name of your submission: JK5000_CannonGolf
Description:
This is a simple golf/cannon shooting game. The goal of game is to put the cannonball in the hole with fewest possible shots.
Hints:
The blue arrow over the cannon shows the wind direction.
When the cannon moves to a new location, it will always faces the hole.
You have 3 diffrent cannons you can choose to shoot with. The big cannon shots about 120 meters, the medium cannon shuts about 85 meters and the small cannon shots about 18 meters. To select a cannon use the number keys 1, 2 and 3.
Keyboard controls:
WASD: Rotatet cannon
Space: Fire cannon. (Hold down the button)
1, 2, 3: Change the type of cannon. (Small, medium and big cannon)
H: Hide and shows the wind direction arrow.
Escape: Quit
This i my 2nd attempt at UE4 jam, more of a game this time.
All game’s assets (except 2 textures and SFX downloaded from Freesound.org) and BP’s made in 2 days.
I strongly suggest starting with tutorial enabled.
Team: Just me.
We are the Paloupe Team and for our first attempts on the Unreal Engine , we give you Grenade Jump !
The purpose of the game is … go through each level, solving problems with your grenade launcher.
Shoot valves, do some rocket jump might help !
Don’t forget to use geometry with grenades to hit well hidden targets.
–Controls–
W,A,S,D : Move
Left Mouse : Grenade launcher exploding at contact
Right Mouse : Grenade Launcher exploding after 5 seconds
CTRL or C : Crouch
Space : Jump
Escape or P : Pause
–The Team–
Enilak - Real Beginner, never programmed anything in his life !
Semche - Beginner with Unreal Engine.
Rinchon - Me ! Who cares ?
–Special Thanks–
Epic Games for their wonderful Engine and the awesome games they made throughout the past decades.
Fred82 for the link we found at the last minutes for the musics
Enilak for sharing his voice for level transition.
Semche for lending his awesome shower to catch sound.
Redbull for helping me keep going and catch the noise of a flick on the side.
Of course pizza’s and stuff too !
–Sources–
From Unreal Engine : Content Example, Starter Content, Blueprint(example project), Infinity Blade(Fire Land)
External Source : Music from http://www.purple-planet.com/
Semche’s shower
My empty Redbull can
Enilak’s voice
A game where you fight hot chillies with milk to survive the heat.
Standard FPS controls in-game. (LMB, RMB, WASD, Spacebar)
Console is open so you can cheat if it’s too hard.