LogRenderer: Reallocating scene render targets to support 1296x576 (Frame:14485).
MainFrameActions: Packaging (Android (ETC2)): Running AutomationTool…
MainFrameActions: Packaging (Android (ETC2)): Program.Main: 2016-06-16T05:40:38.0372950Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Android (ETC2)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/GradGR/Documents/Unreal Projects/MG/MG.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/GradGR/Documents/Unreal Projects/MG/MG.uproject -cook
MainFrameActions: Packaging (Android (ETC2)): -stage -archive -archivedirectory=C:/Users/GradGR/Desktop/Android Build -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Android (ETC2)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ETC2)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\GradGR\Documents\Unreal Projects\MG\MG.uproject
MainFrameActions: Packaging (Android (ETC2)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MG Android Shipping -Project=“C:\Users\GradGR\Documents\Unreal Projects\MG\MG.uproject” -clean “C:\Users\GradGR\Documents\Unreal Projects\MG\MG.uproject” -remoteini=“C:\Users\GradGR\Documents\Unreal Projects
MG” -nobuilduht -NoHotReloadFromIDE
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 1.2023047s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MG Android Shipping -Project=“C:\Users\GradGR\Documents\Unreal Projects\MG\MG.uproject” “C:\Users\GradGR\Documents\Unreal Projects\MG\MG.uproject” -r
MainFrameActions: Packaging (Android (ETC2)): emoteini=“C:\Users\GradGR\Documents\Unreal Projects\MG” -noxge -generatemanifest -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 1.06648s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MG Android Shipping -Project=“C:\Users\GradGR\Documents\Unreal Projects\MG\MG.uproject” “C:\Users\GradGR\Documents\Unreal Projects\MG\MG.uproject” -remoteini=“C:\Users\GradGR\Documents\Unreal Projects\MG” -n
oxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Creating makefile for MG (no existing makefile)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Compiling Native code with NDK API ‘android-19’
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Performing 3 actions (4 in parallel)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [1/3] clang++.exe UELinkerFixupsName.h [armv7-es2]
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [2/3] clang++.exe UELinkerFixups.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [3/3] clang++.exe MG-Android-Shipping-armv7-es2.so
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Total build time: 18.72 seconds
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Receipt Filename: C:\Users\GradGR\Documents\Unreal Projects\MG\Binaries\Android\MG-Android-Shipping.target
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: APL: …\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ====16-Jun-16 08:40:59 AM====PREPARING TO MAKE APK=================================================================
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to shim file C:\Users\GradGR\Documents\Unreal Projects\MG\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Shim data file up to date so not writing. ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to template target file C:\Users\GradGR\Documents\Unreal Projects\MG\Build\Android\src\com\Company\Project\AlarmReceiver.java ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to template target file C:\Users\GradGR\Documents\Unreal Projects\MG\Build\Android\src\com\Company\Project\DownloaderActivity.java ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to template target file C:\Users\GradGR\Documents\Unreal Projects\MG\Build\Android\src\com\Company\Project\OBBDownloaderService.java ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Cleaning up files based on template dir C:\Users\GradGR\Documents\Unreal Projects\MG\Build\Android\src\com\Company\Project
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Building Java with SDK API level ‘android-19’
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\Users\GradGR\Documents\Unreal Projects\MG\Binaries\Android\MG-Android-Shipping-armv7-es2.apk is out of date due to newer input file C:\Users\GradGR\Documents\Unreal Projects\MG\Binaries\Android\MG-Android-Shipping-armv7-es2.so
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: APL Init: armeabi-v7a
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: GearVR init
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: bPackageDataInsideApk = True
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Obb location C:\Users\GradGR\Documents\Unreal Projects\MG/Saved/StagedBuilds/Android.obb
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Obb destination location C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate/Android/APK/assets
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ====16-Jun-16 08:41:00 AM====PREPARING NATIVE CODE=================================================================
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ====16-Jun-16 08:41:00 AM====UPDATING BUILD CONFIGURATION FILES====================================================
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing new GameActivity.java file to C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Copying new .so C:\Users\GradGR\Documents\Unreal Projects\MG\Binaries\Android\MG-Android-Shipping-armv7-es2.so file to jni folder…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Preparing native code for debugging…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: File …/…/Engine//Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/armeabi-v7a/libvrapi.so copied to C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ====16-Jun-16 08:41:03 AM====PERFORMING FINAL APK PACKAGE OPERATION================================================
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Making .apk with Ant… (note: it’s safe to ignore javac obsolete warnings)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Buildfile: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\build.xml
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-mode-check:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-files:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -check-env:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 25.1.7
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -setup:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Project Name: MG
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettype] Project Type: Application
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-mode:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -debug-obfuscation-check:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-build:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -build-setup:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Build Target for MG…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] API level: 19
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Creating output directories if needed…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mkdir] Created dir: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\bin\rsObj
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mkdir] Created dir: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\bin\rsLibs
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Dependencies for MG…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] Library dependencies:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency]
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] ------------------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] Ordered libraries:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency]
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] ------------------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Building Libraries with ‘debug’…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android
MainFrameActions: Packaging (Android (ETC2)): APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: nodeps:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-mode-check:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-files:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -check-env:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 25.1.7
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -setup:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Project Name: google-play-services_lib_rev19
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettype] Project Type: Android Library
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-mode:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -debug-obfuscation-check:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-build:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -build-setup:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Build Target for google-play-services_lib_rev19…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] API level: 19
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Creating output directories if needed…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Dependencies for google-play-services_lib_rev19…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] Library dependencies:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] No Libraries
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency]
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] ------------------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -code-gen:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling aidl files…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aidl] No AIDL files to compile.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling RenderScript files…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling Resources…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Generating resource IDs…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling BuildConfig class…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] Compiling 1 source file to C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Creating library output jar file…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -obfuscate:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -dex:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not convert bytecode…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -crunch:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] To destination dir: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -package-resources:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not package resources…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -package:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not package apk…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-package:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -do-debug:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not create apk…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-build:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: debug:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: nodeps:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-mode-check:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-files:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -check-env:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 25.1.7
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -setup:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Project Name: downloader_library
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettype] Project Type: Android Library
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-mode:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -debug-obfuscation-check:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-build:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -build-setup:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Build Target for downloader_library…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] API level: 19
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Creating output directories if needed…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Dependencies for downloader_library…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] Library dependencies:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] No Libraries
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency]
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] ------------------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -code-gen:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling aidl files…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aidl] No AIDL files to compile.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling RenderScript files…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling Resources…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Generating resource IDs…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling BuildConfig class…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] Compiling 1 source file to C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Creating library output jar file…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -obfuscate:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -dex:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not convert bytecode…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -crunch:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\res
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] To destination dir: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -package-resources:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not package resources…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -package:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not package apk…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-package:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -do-debug:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not create apk…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-build:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: debug:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -code-gen:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling aidl files…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aidl] Found 1 AIDL files.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aidl] Compiling 1 AIDL files.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling RenderScript files…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling Resources…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Generating resource IDs…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling BuildConfig class…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [buildconfig] Generating BuildConfig class.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] Compiling 74 source files to C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\bin\classes
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] Note: Some input files use or override a deprecated API.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] Note: Recompile with -Xlint:deprecation for details.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -obfuscate:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -dex:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dex] input: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\bin\classes
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dex] input: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dex] input: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes.jar
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dex] input: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\libs\VrApi.jar
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dex] input: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\libs\SystemUtils.jar
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dex] input: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\libs\android-support-v4.jar
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dex] input: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\libs\google-play-services.jar
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dex] Pre-Dexing C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar → classes-79a0dbfba15e51b354bb97ad9f48884b.jar
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] java.lang.UnsupportedClassVersionError: com/android/dx/command/Main : Unsupported major.minor version 52.0
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.lang.ClassLoader.defineClass1(Native Method)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.security.AccessController.doPrivileged(Native Method)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.lang.ClassLoader.loadClass(ClassLoader.java:412)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] Exception in thread “main”
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: BUILD FAILED
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows ools\ant\build.xml:888: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows ools\ant\build.xml:890: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows ools\ant\build.xml:902: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows ools\ant\build.xml:283: null returned: 1
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Total time: 8 seconds
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: UnrealBuildTool Exception: ERROR: cmd.exe failed with args /c “C:/NVPACK/apache-ant-1.8.2/bin/ant.bat” debug
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 31.3038497s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MG Android Shipping -Project=“C:\Users\GradGR\Do
MainFrameActions: Packaging (Android (ETC2)): cuments\Unreal Projects\MG\MG.uproject” “C:\Users\GradGR\Documents\Unreal Projects\MG\MG.uproject” -remoteini=“C:\Users\GradGR\Documents\Unreal Projects\MG” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.06.16-08.40.41.txt’
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVar s) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars) MainFrameActions: Packaging (Android (ETC2)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Process(String] CommandLine) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Android (ETC2)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC2)): copying UAT log files…
MainFrameActions: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
I had packaged perfectly yesterday, today i cant, what is goin on??? the only thing i can recall that changed was a win10 update
i tried
-reinstall androidworks , ue4 , checked enviroment variable paths, project name fix… nothing…