Since Android has no support for dynamic destruction, I am wondering if it’s possible to fracture mesh in the Editor, save fractured actor, then swap intact and broken models when we want to destroy the actor, and then apply some basic physics for pieces to fall down / burst out.
Is it achievable out of the box? How would I do all that ?
Thanks for that Blender link, but I’d really want to do it all in UE4, if possible. There are certain things that better be done in UE4 than in Blender. Fracturing is one of those things.
Im Going For Mobile Destruction And Im Guessing, if I simulate Then Bake To Abc, Then I Can Possibly Run In On Mobile, This Worked On Cryengine, So I’m Guessing It Will Work Here Too