In this week’s live training stream Senior Technical Writer will show you how to unlock the power of Unreal Engine 4’s Material Instancing system. From how to develop and setup a workflow that makes heavy use of Material Instances, to pitfalls that you might run into while using Material Instances and how to avoid them, Sam will show you how you can become a Master of Materials in UE4.
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!
could someone in the staff fix the bugs through out ue4 mainly crashing when importing crashes sometimes and could please explain to me what streaming pool is and why is the streaming pool size low