big update! (and warning)
***The pack, even the restructure and renaming of files has been accepted.
It might take a short while before the pack is up and I will keep you updated.
Keep in mind though that if you are already using the pack in your project it might be wise to not overwrite it with the new one as it might mess things up.
This imho is a small price to pay for all the new content and clearer folder structures.
The 4.11 version will still contain the old files and structure (without the new additions) so if in any case you want that/need that you can download the 4.11 version and move it to the required ue4 version yourself :).
Now Lets (somewhat) start with a video shall we
https://.com/watch?v=CI3VYNawR8Q
Whats the main focus of this package?
I think its best to see it as a small tool-box-like package filled with all kinds of neat little things that will help you make awesome particles.
So yes, there are loads of particle effects available, and you can obviously use them to your liking…
But for me as the creator the main focus is providing you all with interesting content to make your own effects
Get the pack here! https://www.unrealengine.com/marketplace/-s-a-particle-a-day-volume
**
So… whats in this package?**
Contains:
-
67 Particle effects
-
200 textures that can be used for a variety of effects
-
11 flip-books
-
9 gradients
-
23 masks
-
38 RGB Channel Noise Textures
-
45 Normal maps for UV distortion
-
30 gray-scale noise textures
-
50+ textures of the random variety (sprites, noise, normal, detail, etc.)
-
43 custom Static Vector Fields
-
180 static meshes usable for mesh-based particle effects
-
147 materials (for effects, models, etc)
-
77 material instances
-
6 Sounds. (created by Jan Kaluza)](https://www.broad-strokes.com/)
-
7 Showcase levels. better categorized.
What I consider the most valuable aspect of this package: -
25 Material functions, WITH examples for most functions.
And additionally 14 blueprints for showcasing the content, all approved by Celeste from Panda Studios!
Note: Not all the effects might be usable in games, and are only intended as a showcase to show off what can be done with the toolkit and because of that, I cannot fully support implementation for some of these particles into your game.
Old 4.11 version info:
[]
- 28 Particle effects.
- 12 additional effects that where left over/not used during my particle-a-day project. (wind effects, explosions)
- 13 Normal maps for UV distortion.
- 25 Noise Textures, each filled with RGB and occasionally Alpha channels. (so that makes at least 75 noise textures)
- At least 15 other RGB channel filled masks/textures.
- 31 custom Static Vector Fields.
- 110 static meshes usable for mesh-based particle effects. (and 10 more random meshes)
- 8 Showcase levels. (Divided per week,and 4 screen-filling effects)
And what I consider the most valuable aspect of this package:
- 9 Material functions!
Not all the effects might be usable in games, and are only intended as a showcase to show off what can be done with the aforementioned textures, meshes, mat-functions, etc, etc.
Because of that, I cannot promise support on implementing some these particles into your game… but I will do my best
[/]
Estimated price: around the 40 dollar range.
**
Additional links:**
Full “A particle a day/356” playlist:
https://www…com/playlist?list=PLuqNhfvpWXRjr1UoF1GGbZ-AUSss20gwN
“A particle a day/356” showcase playlist:
https://www…com/playlist?list=PLuqNhfvpWXRgsi10NqqAHgu9AXon_jxkE
alt: Luos's Particle a Day on Tumblr
“A particle a day/356” speedcreate playlist:
https://www…com/playlist?list=PLuqNhfvpWXRhJis0bGEWqS_PrNtCdKlZt
My Patreon page:
https://www.patreon.com/