I am an experienced weapons/hard surface and props artist looking for some freelance projects. I have 10+ years of industry experience (2005-current) in both indie and AAA development working with UE, Unity, and proprietary engines.
Skills
In-game asset creation, mostly weapons and hard surface.
High poly modeling for baking.
PBR materials, both Specular and Metalness workflow (Professional assets currently under NDA, will have personal examples soon)
Software Proficiencies
Max 2016
ZBrush 4rX
Photoshop
Substance Painter 2.x (Have Designer as well but do not have much experience with it)
Quixel Suite 1/2
xNormal
UE3/UDK/UE4 (learning) and Unity
Availability/
Currently looking for part-time work: 15-20 hours/week.
US Pacific Timezone.
Remote work only.
Negotiable rates.
Access to Skype and Hangouts.
Contact
Sincerely,
TP
Edit: I’ve posted a WIP thread for current projects. Located here: WIP Thread