Unreal Engine VR Plugin v2.4.1
Unreal Engine Virtual Reality Pawn and Components plugin for common VR mechanics. Can be used for either Blueprint or C++ VR projects. All nodes (Blueprint) and Functions (C++) have a range of parameters for full flexibility and compatible with the VIVE Motion Controllers/Room-Scale VR projects.
Available in the Unreal Engine Marketplace and full source code in GitHub
Supports both SteamVR/Vive & the Oculus Rift
NOTE: SimpleHMD Engine Plugin is required to be enabled in you Project Plugins
Latest Release Notes (v2.4.x) - compatible only for UE 4.16 upwards
2.7:
Enable VR Pawn to react/move properly through uneven terrain (VRPawn)
Dedicated node for 360 movement with thumbstick/thumbpad of Motion controllers (Movement component)
Various fixes and polish for Gaze, Movement and VR Pawn
2.65:
Migrated to UE4.17
2.6:
Automatically set HMD Tracking Origin (VRPawn)
Added gravity (VRPawn)
Customizable target mesh (Beta, Gaze Component)
Full 360 Yaw Movement Freedom for use with thumbstick input (Beta, Movement Component)
Fix for Oculus height offset issue (VRPawn)
2.5:
Added Gaze interaction mechanic (new)
Added function to check if HMD is currently worn (in VRPawn)
Automatically set camera FOV to 110 to suit current released hardware, overridable (in VRPawn)
What you get:
Pre-configured VR Pawn (Responsive to Uneven Terrain)
Gestures Component (Record & Recognize custom VR Gestures)
Movement Component (free axis, locked axis, dash/timed motion, bounce from VR bounds & optional use of Nav Mesh bounds)
Teleport (Arc, Ray, Blink)
Grabber (precision, lock, scan only, grab sky/sun with cycle day and night)
Gaze
Scalable meshes
Climb
Preview:
Tutorials:
Playlist
https://www.youtube.com/playlist?lis…D1lTAdXhsVEm4g
- Setting up a new VR project & enabling VR in existing projects
- Movement / VR Locomotion Component Deep Dive
- Teleport Component Deep Dive
- Grabber Component Deep Dive
- VR Gestures Component Deep Dive
- RunebergVR Plugin v2 - Gaze Component Deep Dive
- RunebergVR Plugin v2 - Pawn Gravity, Uneven Terrain, Thumbstick 360 Movement