***HTC VIVE Template (soon to be general VR template)
***[SIZE=2]Howdy there!
We already have a few templates by other community members but I’ll give it a go with one I’ll leave open so we can kind of turn this into a community template
GitHub Download: [/SIZE]https://github.com/CJRobertson/HTCViveTemplate-UE4[SIZE=2]
***Version 1.0
Features:***
-Smallest VR Project EVER: So far the total project size is about 6MB, WHAT?!
-Preset Rendering Settings: Don’t have to go into ‘Project Settings’ and change anything.
-Trackpad Input Bindings included for non-room scale locomotion
-VR-Physics World: Go have some fun with picking up and throwing objects!
General:
[SIZE=1]-Added HTC Vive motion controller static meshes for “hands”
-Included the Camera Refractor and have a temporary VR “HUD” in place
-Target Hardware: Set to mobile w/ scalable 2D and 3D (this helps you achieve 6Mb project file size)
-Removed Starter Content to keep project as lean as possible
*
Render Settings Changes:*
-Default Postprocessing Settings: All Disabled (enable if you really need them…)
-Optimization Changes: Early Z-pass set to ‘Opaque Meshes Only,’ Movables in early Z-Pass enabled, Clear Scene set to ‘Do Not Clear,’ with Vertex Deformation and GBuffer rendertargets disabled
**-Instant Stereo Rendering: **Enabled
**-Framerate Settings: **Smooth rate, min 90, max 120, min desired 90 (this one is debatable depending on who you talk to)
VR-PhysicsWorld:
[SUB]
-Postprocessing volume preset (no bloom, SSRs, etc.)
-Basic material that has been instanced
-Physics Cube Actors to interact with (pickup, throw, etc.)[/SUB]
The download link is at the top of this post. It is on a public GitHub repo and community involvement would be awesome to see. I plan on making a shooting range and a few other levels so if anyone wants to beat me to those and add them to this project (regardless of it being Vive or Oculus based) then go right ahead
***HTC Vive Installation Guide
***[/SIZE][/SIZE]Steam Support
[SIZE=2]***Steam VR Quick Start:
[/SIZE]https://docs.unrealengine.com/latest/INT/Platforms/SteamVR/QuickStart/index.html[SIZE=2]
Virtual Reality: Best Practices***
[/SIZE]https://docs.unrealengine.com/latest/INT/Platforms/VR/ContentSetup/index.html
Camera Refactor
***https://docs.unrealengine.com/latest/INT/Platforms/VR/VRCameraRefactor/index.html
Creating Interactions with Motion Controllers (Live Twitch Stream)***Blueprint Creat
Tom Looman-VR Templates
GitHub - tomlooman/VRTemplates: VR Templates for Unreal Engine 4.11 and above
Community Templates
***Steam VR Template - VR and AR Development - Unreal Engine Forums