Hello, guys.
I’ve started to create this sort of residential environment as a background for some of my archviz projects. Then I started to use it as a sandbox to study the engine, improve lighting, foliage techniques, performance optimization, landscape and materials, etc… I’m always trying to improve the realism somehow, so I consider it a “forever WIP” project :p.
Anyway, I think this project packs a lot of stuff I’ve done so far with UE4 so I decided to create this thread for and keep it updated with screenshots and info of the last improvements and experiments. C&C, questions and curiosities are most welcome.
I created a new tree model recently and used the environment project to test it on, try some lights and tweak the materials. I ended up creating some scenes and playing more with the environment than the tree itself :p. In the screenshots bellow I tried to recreate an abandoned place.
http://i.imgur.com/0QhQG8t.jpg
http://i.imgur.com/SaXGHsd.jpg
http://i.imgur.com/y4ErNNs.jpg
http://i.imgur.com/HQgJ02a.jpg
http://i.imgur.com/SwRl4ft.jpg
http://i.imgur.com/esVYfba.jpg
http://i.imgur.com/AkWEH1u.jpg
The screenshots are from two areas. In the last of them I’ve tried to recreate an abandon place just to play around with decals and materials (plus I like that mood :D).
The map has an area of 5 square kilometers with satellite textures used as base. The actual usable area with details resides in the center and has about 1 square km.
http://i.imgur.com/hIGrsoC.jpg
Red circle indicates the house that appears in the first screenshot.
This is a thread about the little tree: My Custom Tree for Archviz Projects - Architectural and Design Visualization - Unreal Engine Forums
And this is about an archviz that made me start to build this environment: External Archviz - Landscape and foliage studies - Architectural and Design Visualization - Unreal Engine Forums