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Thread: April #UE4JAM Submission Thread

  1. #41
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    Exclamation

    Team name: Enter studio
    Team member: Marius Irgens
    Name of submission: Spring into the future!



    Sourced materials:
    Cat model - http://www.blendswap.com/blends/view/57118
    Jet engine - http://www.blendswap.com/blends/view/66749
    FX Alpha Textures from Epic markedplace
    Stylized Low Poly Environment from Epic Markedplace
    Pro Sound Collection from markedplace
    Intro music by myself

    When I was a kid, my absolute favourite game was Track and Field on the Commodore 64. Not a lot of fun to play on your own, but a hell of a game in 2 player mode. I learned to open and repair my joysticks because of that game.
    This game is a homage to that game.

    This game is 2 player mode only, with 2 gamepads. Preferably xbox controllers.
    Instructions in game.
    This is the first game I ever made!

    Download link:
    https://www.dropbox.com/s/mo474vx51q86j4y/Enter%20Studio%20-%20Spring%20into%20the%20Future%21.rar?dl=0
    Last edited by Marius Irgens; 04-18-2016 at 12:39 AM.

  2. #42
    0
    Samaritan
    Join Date
    May 2014
    Posts
    113


    Download link Dropbox

    Team Name: Succubi in Hats
    Team Members: Handkor
    Name of your submission: SuccubiinHats_Rumble

    Description:
    Using a springy floor, send out pulse waves to trigger the chimes on the goal posts and play the right melody.

    Controls:
    Left-Click to pick up and move the pulse generators
    Left-Click on the Sequencer bar to create the pulse pattern.

    Screenshots:

    Last edited by Handkor; 04-17-2016 at 11:43 PM.

  3. #43
    0

    Stormbrew Studios - The Lost Cave

    Title: The Lost Cave
    Team Name: Stormbrew Studios
    Team Members: Maduke, JBrestel, Sagrdon

    Objective: Grapple your way through a dangerous cave to find a mysterious spring that can take you to the year 3000!

    Description: An average day of spelunking suddenly turned for the worst when you stepped on a loose rock. You’re stranded, and your only possible escape is through a strange glowing spring. After passing through, you realize that everything around you has changed, you’ve stumbled upon the fabled “Spring of the Future!” Equipped with only a grappling hook and determination, you must slingshot yourself through dark and dangerous caves.



    Game Download Here


    Assets
    All sound assets were acquired from freesound.org
    All meshes and other assets were created by the team during the duration of the jam


    note: year 3000 is the final level and it loops when you beat it.
    Also not all of the screen resolution buttons work
    Last edited by Maduke; 04-18-2016 at 03:10 AM. Reason: additional info

  4. #44
    0
    Spring It On

    Team Name: TinkurIt

    Members:
    Tommy Smith

    Submission: TinkurIt_SpringItOn

    There are two white boards in the level that represent the two zombies that i was going to add to the level, for no reason other than to have some zombies. I didn't have time to add the zombies :/, but the boards are still there.

    Last edited by psychodox; 04-18-2016 at 01:13 AM.
    Linux...

  5. #45
    0

    Spring Into The Future

    Team Name: V for Victory
    Team Member: Victor Burgos
    Assets used: Extended from Twin Stick Project and I also modified water material from StarterContent, everything else is 100% original sexiness.


    Click image for larger version. 

Name:	Banner.jpg 
Views:	1690 
Size:	452.5 KB 
ID:	89145




    Download here: https://drive.google.com/file/d/0BzdtzBcQ5vxsQnBlN2xaa3ZNR1k/view?usp=sharing
    Website/Portfolio: http://www.VictorBurgosGames.com

    Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

    Subscribe to www.youtube.com/c/victorburgosgames for UE4 Tutorials, Live Streams and also Past Streams.

  6. #46
    0


    Team Name: Broad Strokes

    Game: Grabbity!
    Enjoy your cheerful journey through a floating platform world as the happy robot rabbit called Grabbit, who is trying to find the path back to his mother egg.

    In this game you control a rabbit hopping from platform to platform in an over the shoulder view. Aim carefully and charge your jump, then release the button to take a leap of faith! Can you make it to the exit teleporter in one go?

    Controls explained in-game.

    NOTE: Press Escape, or Select on Gamepad, to quit to title - however, you'll lose all your progress. So only press if you really want to quit!


    Team members:
    Jan Kaluza
    Remi Crespo
    Bartosz Kaminski
    Adrian 'Ad' Martuneac
    Yoeri 'Luos' Vleer


    Download: http://www.broad-strokes.com/download/BroadStrokes_Grabbity.7z
    Last edited by Kashaar; 04-18-2016 at 03:32 AM. Reason: Added to the instructions
    Broad Strokes | Jan Kaluza | Marketplace Release: 'Over 9000 Swords' Modular Melee Weapon System
    Currently available for freelance work
    Dev Blog & Tutorials | Twitter

  7. #47
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    Download link

    Team name: Rampaging Blue Whale Games

    Team members:

    Jefferson Pinheiro (Ixiguis)
    Jackson Pinheiro (VelhoeBomJoe)
    Richard Schwambach (gasdo)

    Name of submission: Spring Jumper

    You start inside a lush valley in spring season. Follow the the river that springs nearby towards the mysterious and futuristic "The City", springing through spring-based jump pads.

    You can also move objects ahead or backward in time to put them in or out your way, as needed. But overdo it and they will crumble!



    The game turned out to be too difficult after the first waterfall. We had a lot of work with level design (placing and testing all those jump pads took a lot of time), we should have made a smaller map so we could playtest it better. Lesson learned! So if you manage to finish it, consider yourself l33t (Note: it is possible to finish, we did it, it's just very difficult currently).

    The game plays in first person view. Our opinion is that an immersive first person view would make this game interesting in VR.

    All assets that aren't from Epic samples were made by us, except for the music (which is by Ars Sonor at freemusicarchive.org) and a couple sound effects (from freesound.org).

    Controls are presented via in-game tutorial, but if you skip them, here they are:

    - WASD moves.
    - Space bar jumps.
    - Holding space bar uses jetpack. Its fuel is very limited, but some pickups restore it. These pickups do not respawn.
    - Left-click or right-click on a moving platform (jump pad, tunnel, ring, or wall) moves it ahead or backward in time. It loses "health" the longer you do this and eventually crumbles (forever).

    Discussion thread here.
    Last edited by Ixiguis; 04-19-2016 at 09:47 PM.
    Jefferson Pinheiro
    Professor - Design de Games UniRitter / Porto Alegre, Brazil

  8. #48
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    Multiplayer game

    note: there's a bug sometimes when hosting as the host client can't see anyone else but everyone else who joins can see each other. A workaround we found is running 2 game clients on the host pc and one of them will work >_<
    Didn't manage to implement winning condition or number of player lives in time so it's an endless slaughter.
    Only the host can see the kill scores.
    Need to use console to join games - type "open (ipaddress)" example open 192.168.0.1
    The host needs port 7777 open and needs to type in console open?listen

    Download Link: https://drive.google.com/file/d/0B9CNkpJzOx62elhRcVZRWnlWb2s/view

    NEW download link (5 mins after deadline, added menu and fixed scoreboard) - https://drive.google.com/file/d/0B9CNkpJzOx62T0pLMk95aDMtYkk/view

    You are an embryo. You are incapable of fighting at the moment so must pass through the magical aging spring in order to spring into your future self. Then fight for your life.

    Will you end up being a young nimble fledgling full of energy, a powerful strapping man at his prime or an elderly wise wizard?



    Team Name: Meatbags V2.0

    List of Team Members:
    Paulius Rumsa (Slapunas)
    Jacqueline King (jakayaki)
    Justinas Sneideris (develop32)

    All content created by us during the jam except:-
    Some infinity blade particles
    Textures for the environment from substance share
    Music by audionautix.com
    Some sound effects
    Blinking sfx - https://www.freesound.org/people/michael_kur95/sounds/333077/
    Last edited by jakayaki; 04-18-2016 at 12:05 AM. Reason: second link added 5 minutes after deadline

  9. #49
    0
    Team: Hako
    Members: Me
    Submission Name: Leap (I'm sorry because another user also used this name)
    Download Link: https://drive.google.com/open?id=0BwxfcnAmp9Ceb1F2dDdaazgzT0E



    Description

    In this game I wanted to represent through the game's mechanics, one of the risks of traveling to the future. And that is, not knowing if you will be safe in it.
    You play as a cube that has the power to advance in time, the power is called Leap and it allows you to heal yourself while you travel a few seconds ahead of the gameplay.

    Content was made by me except particles (edited from starter content), sounds (cc0) and font (tolerant.ttf).

    This is my first entry. If you download this game have fun playing it and thank you.
    Last edited by KyonSmith; 04-18-2016 at 12:30 AM.

  10. #50
    0

    Cool

    Hello Friends and competitors! I am happy to bring you a game for this jam! There are few bugs, but it is pretty playable. See how many astronauts you can get! The future of earth is at risk so a mars colony has been sent to form on mars! Manage your resources and your astronauts and prove that it truly is possible to colonize Mars! The future is in your hands!

    All assets included are original. For this jam I challenged myself to only use a single cube mesh for the whole project. I succeeded, with a single exception of a sphere for the bio-domes. I also used no image based textures. All the materials were made with material nodes. All structures etc were made using instanced meshes, and the character animations are just run-time rotation+motion etc.

    Team name: FreshLemonade
    List of team members: Graeme_Crackers
    Name of your submission: FreshLemonade_ColonizeMars

    Controls:

    W/A/S/D - Move Camera
    Q/E - Rotate Camera
    Scroll Wheel - Zoom In/Out
    Left Click + Drag - Select Astronaut(s) (sorry, no visual indicator of being selected)
    Right Click - Move Astronaut(s)/Collect Resources

    Here are some screenshots / gifs!







    Download link: https://www.dropbox.com/s/lkly9tbcf8388l7/FreshLemonade_ColonizeMars.rar?dl=0

    I'm sorry, there are some bugs, most notable is that the building's don't properly look for collisions when they are placed. Also, occasionally the astronauts will refuse to mine some rocks. It's probably because they are scared of space spiders.

    (If you get stuck, you can use a free 1 time boost by pressing "K" to reset your resources to a good level. I put this in since i didn't have enough time to fully balance the game through play testing.)

    This will probably be helpful. I didn't have time to add an in-game UI for it, so here are the building costs for constructing the different buildings: (Landing craft was renamed in-game to "Base Camp." This does not include upkeep costs.
    Last edited by Graeme_Crackers; 04-18-2016 at 02:52 AM.
    You can find me on twitter: @graeme_crackers
    And streaming game dev on twitch: http://www.twitch.tv/freshlemonade_

  11. #51
    0

    NohlCraft + Squaky

    Welcome to another episode of "Alexotronic makes something in a few hours that has absolutely zero gameplay."

    I am currently on a futuristic craft - floating through space. soaring the skies. sailing the ocean. spelunking the depths of human existence.
    I re-created my room to scale with BSP. Tried out a technique where I use masked photos instead of geometry for some things. (Visible in screen shot)

    My girlfriend took her first attempt at photogrammetry. VERY cool technique. The model is decimated down to 50k polys, the version with a couple million looks better obviously.
    (I'll include the mesh/textures in the download if anyone wants to poke around with it) (also - the thing in the center of the room is a clay model she made)



    https://www.dropbox.com/s/0ddks4wjodlfuua/Alexotronic_NohlCraft.zip?dl=0
    Team name: Alexotronic feat. Britt
    Alexotronic + Britt
    Name of your submission: Alexotronic_NohlCraft

  12. #52
    0
    Samaritan
    Join Date
    Jun 2014
    Posts
    125
    Link: https://drive.google.com/open?id=0BwlTA2SRgmhZYXllcXhjUXJEWXc
    Team name: Od1n
    List of team members: VRLtqq
    Name of your submission: Od1n_SpringSavesTheFuture

    When it says 'difficulty increased' it lies. This feature didn't make it.

    Also I didn't have time to create an intro as planned, so here it is in text:

    Spring sits in front of his Futurevision screen, turns it on
    Spring (in a high pitched metallic voice): Look it's me! In the future! But I am all rusty and old. I must do something now to prevent this.

    And then he embarks on his journey through time and space to gather special anti-rust substance and save himself from rusting in the future.
    Last edited by VRLtqq; 04-18-2016 at 12:59 AM.

  13. #53
    0
    Supporter
    Join Date
    Apr 2014
    Posts
    3
    Download: https://www.amazon.com/clouddrive/share/GQDzupYqqdStWI8O9HI1Vgx71KlRRUkKPiSetNHa3lq
    Team name: Tejas Queso
    Team members: Ian Reichert-Watts, Luiz Kruel
    Name of submission: Time Balls

    Credit:
    Sounds are from Sonniss audio bundles.
    Everything else is made by us!

    Software Used:
    UE4, Houdini, Blender, Substance, Photoshop, Audacity




    Last edited by Thyme; 04-18-2016 at 10:40 AM.

  14. #54
    0


    Link to download game: https://drive.google.com/folderview?id=0B955ROlU1j5HOTNqV01XSHJFUms&usp=sharing (Probably 6 hours until upload is finished)

    Team name: Unforgiven

    List of team members: Ramanand Purizaga (Programmer) / Guillermo Rossell (Artist) / Erik Jimenez (Animator) / Mauriccio Torres (Artist)

    Name of your submission: Unforgiven_TimeFold

    How to play?
    You need to find the one who killed your friend, travel to the future to find clues and to make a decision!
    WASD to move
    Mouse to aim
    Action -> E or Left Click
    Inventory -> Q or Right Click
    Travel in time-> Hold Shift
    Jump-> Space
    Last edited by Mauriccio; 04-18-2016 at 06:14 AM.

  15. #55
    0
    Infiltrator
    Join Date
    May 2014
    Posts
    20


    https://drive.google.com/open?id=0BzEKpAUbOFUINlR4RU9YMkw2TXc

    Crafted Studios
    Ormanator
    CraftedStudios_TimeHopper

    Oh look my first jam in a while! Very easy game as I didn't add the planned harder mechanics like buttons / moving blocks / roaming robots.
    Everything was made during the jam apart from the royalty free music.
    9 'bits' to find!
    WASD to move, other controls will be told to you
    Last edited by Ormanator; 04-18-2016 at 03:07 AM.

  16. #56
    0


    Link to a download of your game: https://www.dropbox.com/s/qcdo7t0v8v7fngt/Taberu_POP.zip?dl=0 (~400MB)
    Team name: Taberu
    List of team members: Taberu
    Name of your submission: Taberu_POP.

    This is my first game jam and actually, my first game. It's not finished so let me explain my idea behind this project. It's quite mataphorical. I associated the spring with corkscrew and the name is from sound of opening a bottle. Our main hero would wake up every day with uncontrolled desire for wine. The very decision to drink wine though, I would leave it to the player. If only I could get so far I would make a timer (some kind of clock + current day) which would grow slowly (till the FUTURE on the end of an axis). However, waiting isn't playing so I guess most people would try to lavishly treat the main hero with wine, which would make a timer rush forward. The next day hero and player would struggle with consequences. The essence of that contemplating is about that weird interest about unknown and wish to focus only on it. A progress bar to "future" would intentionally tempt the player, probably never achievable.
    Ok, idea sounds cool as always but I couldn't manage to make it, even though I thought I simplified it as possible and I spent quite a long time for that. It's my first fight with UE4, I've learned a lot and had a lot of fun! See you soon.

    edit:
    I know it's Wednesday already but I finally added the link to download my project. I figured out how to pack the project so it would work outside the editor. I haven't changed anything since the Sunday's midnight, I just had no time. I'm uploading it here just for the record because I guess I'm not even considered as participant anyway. Next time I promise I will try to upload it in time, haha.
    Last edited by Taberu; 04-20-2016 at 03:21 PM. Reason: finally had time to get back to it

  17. #57
    0
    Here you go:

    <<BANNER_IMG>>

    Link to a download of your game: Uploading to Google Drive
    Team name: Black Sails
    List of team members: @JackBlackshroud @RedFox
    Name of your submission: Alza

    Assets: A few assets used from (Elemental Demo, Infinity Blade Packs, A couple of base materials from Speedtree that were modified). Sound from ??

    EDIT: We found a pretty major bug that we cant fix in time; so we pulled the download.

    Good luck to everyone else.
    Last edited by BlackSailSoft; 04-18-2016 at 03:55 PM.

  18. #58
    0

    Blast Me Naut

    Download Here.

    (Download Patched @ 1:58 AM Pacific)

    Team Name: Blue Magic

    Team Members:

    Nick Pfisterer

    Kevin Bryant (Narlyteeth)

    Michelle Morger (DeadlyFrogsBreath)

    Jess L

    Name of Submission: Blast Me Naut




  19. #59
    0
    Spring Of Time
    Made By: Team HeadFarmers

    Tylan Limb - 3D Artist
    William Paschall - 3D Artist
    Stephanie Traska - 3D Artist
    Brian Frank - Sound Designer
    Bryan Layman - Programmer

    Puzzle game for the HTC Vive, explore the past and travel to the future! To fly the platform in the updated version you must turn off the lasers and press the grip button while overlapping the controller with the sphere. Press the trigger button to turn on and off laser. Touchpad resets the puzzle, menu button cheats and solves the puzzle. Have fun!

    Old Version: Download Spring Of Time

    Updated: https://drive.google.com/file/d/0B5wjarKkKnK8Y0tmOEtBM2RJcUE/view?usp=sharing

    Last edited by Missing A Few Heads; 04-28-2016 at 02:17 AM.

  20. #60
    0
    Infiltrator
    Join Date
    Apr 2014
    Posts
    17

    At Your Service - LeoCurtss



    Link (654mb) Sorry for the large file size. Didn't have time to trim excess content.
    Team member: LeoCurtss
    Submission Name: LeoCurtss_AtYourService

    You are a robot servant. Complete tasks as they are laid out for you.

    A good robot does what he programmed to do.

    WASD/Mouse to move
    E to interact

    SPOILER (highlight text below)
    There is a way to escape.

    EDIT: I misread the submission rules and thought it could be submitted up until the morning of the 18th. It took a while to get it cooked, packaged, and uploaded, so I had to stay up until 4 am (mountain time) for that to be completed. I hope this game can still be considered since I poured in 35+ hours getting it done. Thanks!
    Last edited by LeoCurtss; 04-18-2016 at 01:05 PM.

  21. #61
    0

    Game Jam Entry Time Pirates by Vindicate Interactive



    https://onedrive.live.com/redir?resid=AD39C4C4DBC61C00!2719&authkey=!AB5HSuAsZA0mSEU&ithint=file%2crar

    Vindicate Interactive
    Members: Garrett Gloomfield
    Time Pirates

    Info: You are a Time Pirate that can travel to all sorts of futures to steal priceless items and devices! Remember you have a Spring Accelerator Pack, Use it!
    Assets are from Starter Content, Learning Projects, Marketplace, or I made myself.
    Last edited by GrimGarrett; 04-18-2016 at 08:43 AM.

  22. #62
    0
    Title: Cyber Wolf Shaman: Guardian of the future nature
    Team Name: xixgames
    Team Members: Juan Belón

    Objective: Kill cyber enemies in the right shape

    Description: You are a techno-shaman with the ability of shape-shift, you can turn into a super-high-tech soldier (not done yet), a wolf or your natural shape (shaman). It's spring a it's the worst time to receive these exo-skeletons from other tribes to get your cave wonders!. Protect it.
    Use the cave to recover your health, achieve the better score you can


    Download Game


    Assets
    Sound assets acquired from freesound.org and unreal tutorials
    Char mesh assets : arteria3d
    Cave from Luos

  23. #63
    0
    Thanks at all for your works, it's so cool and beautyful
    Last edited by Antoman29; 04-30-2016 at 06:44 AM.

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