Goblins of Elderstone

Hi!

We are a very small indie team of goblins based in middle earth (New Zealand) called Lost Goblin and this is our latest project:

Goblins of Elderstone is a sandbox tribe management city building game with some light RPG and strategy elements filled with adorable chaotic goblins that will kill each other and burn down the village if they don’t like how you rule them!

Early Teaser Trailer:

Some key features:

  • Free form city building - Not grid based city building. Buildings connect to each other with pathways and bridges to create great looking goblin style villages.
  • Large resource and crafting tree - Over 30 different resources that need to be gathered and crafted.
  • Clan, world and divine politics - Create your unique goblin tribe and it’s clans then see the tribe grow when new clans form. Later protect clans from murdering each other and try prevent them from killing the King or burning down the entire village.
  • War, Trade or Faith - Chose to play as either a warlord conquering the world, an industrious trader that rules the world through wealth or as a powerful avatar to the gods or a combination of all.
  • Scout, Raid, Trade or Pilgrimage - Scout other regions, Raid NPC locations or dungeons, Trade with other cities or send Spirit Treks to holy sites to gain favor with your gods.
  • RPG Story Moments - Generated text based story moments with meaningful consequences. Deal with traveling strangers, evil Overlords, cunning Dragons or benevolent gods.
  • Defend your tribe - Defend the tribe from roaming worgs and monsters or Adventuring Parties. Fight off enemy raid parties.

Some work in progress screenshots and art:










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We are planning on releasing to steam Early Access and will be doing our Greenlight campaign in the next few months.

Look forward to seeing what everyone here thinks and hope to get some good discussions going :smiley:

Thanks for your time!

This looks beautiful! Great work. I particularly love the low-poly art style and colour palette. Best of luck with Greenlight and Early Access!

Wow. What a lovely looking game. Look forward to picking it up when it released. Good luck with it

Very beautiful! :slight_smile: Looks like a lot of fun!

Why humans have zombie eyes ?

thank you so much, we’ll keep updating here regularly and we post to twitterdaily

Thanks so much! Appreciate the support :smiley:

thank you!

Hey great question - the humans are not, by default, always the “good guys” in our game and we wanted a way to de-humanize them a little to maybe show how goblins view humans. The white eyes are not necessarily the final design if we find something to better make this point and make them less zombie-like. Do you have other suggestions?

You can make evil red eyes, with a trail.

Well that might go a little too far, they wont all be super evil :slight_smile: I just want to de-humanize them a bit, let the player associate more with his goblins than the humans… we’ll try a few ideas over time and see how it goes.

UI update:

The building UI for crafting and assigning Jobs:


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a few new screenshots and our first look at a warrior :smiley:
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Love how the terrain looks.

Love your Goblin art, the whole thing is so vibrant and fun looking will be watching this progress, great job! :smiley:

Awesome job! It looks really well done :slight_smile:

Time to update some of the images with some of our new UI as well :smiley:

Very WIP version of the region map with the location markers for the NPCs:
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First implementation of the diplomacy screen in the region map:
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The “needs” UI from the goblin warren. Here you can see a breakdown of what the goblins need and want per clan and class
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Hope you guys like it, comments and feedback welcome, please let us know what you think :smiley:

We have been working very hard and neglecting updating our forum post here, so I best do so now! Here are some updates to our UI and the game in general.

The game has come a long way over the last few months and I’m happy so announce that we are going to have a booth at Pax Australia in November!! So if you are going, please find us and come say hi! :smiley:

But now for some screenshots showing some of the updates on the game:
The new map with a new style texture for the ground material:

Then we have worked on the UI of the buildings and the goblins - the art is still very placeholder and alpha, but we are focusing on the functionality first…

See that we can also move the character UI menu around and place it, we are experimenting with being able to move and dock your menus like this

We have also added our first local threat - a Wraith that spawns and attacks in winter…


Here is a nice larger village with some of the latest buildings in as well - The Lumbermill, the Blacksmiths and the Weavers Hut (lights still need to be placed):

Here is also some of the god concepts we have been working on:
Iriden - A war god of nature

Moonghast - an evil god of the faith path

and our amazing artist even did a video recording of the concepting and modeling phase for Moonghast:

Well thats it for today, I hope to update this a bit more regularly, but gotta prioritize actually working on the game of course :smiley:

Please follow us at:
https://twitter.com/lostgoblin

Cheers and thanks for reading

I made a short gameplay video of the early game, enjoy!

Look out for an upcoming announcement for our Kickstarter

It’s really starting to shape up! :slight_smile: