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  • Buy this plugin (personal & team use)

    29 15.76%
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    12 6.52%
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Thread: ODIN Tracker | Plugin

  1. #1
    9

    ODIN Tracker | Plugin

    <------- Be sure to upvote this post after voting on the poll if you're interested in this product as it would really help us out :thumbsup:

    Quote Originally Posted by benjamin.smith View Post

    Get it while it’s hot ODIN Tracker 0.2 has been released!


    Download

    Introduction

    Hey guys,
    I'm proud to present to you something we've been working on for the last couple of months called ODIN Tracker

    We hope you enjoy the read and we would love to hear your feedback (if any) either here on the forums or via one of our various methods of contact listed below.


    Overview

    ODIN Tracker is a UE4 Plugin that greatly increases workflow efficiency in-editor when it comes to using both Source Control and Project Management Software/Services i.e. a tool that does the job quickly and hopefully annoyance-free as to allow an artist, designer or other to get back to what he/she does best, which is to create magic

    After all,
    Both you and they don’t really want to be paid to fiddle around with Source Control and Project Management Software/Services any longer than is absolutely necessary…



    Product Summary

    The ODIN Tracker UE4 Plugin has the following sub-modules:

    • Task Tracker (JIRA, GitHub, Trello, etc.)
    • Capture Tool (Image/GIF/Video + entire Blueprint capture and post-capture editing tools).
    • Time Tracker (Tracker/Logger + Timesheets with upload to JIRA/Other).
    • Settings + Custom Templates and Workflow Builder Back-End.


    We have plans for both an Offline Mode which will be partially completed in the 1.0 release with the remaining features being added in 1.1 through to 2.x and features to support running the plugin at run-time within your game for QA and Alpha/Beta Testers to have access to with included granular permission settings to manage QA, Private, and Public Alpha/Beta Tester submission access rights.

    We are also looking at supporting a 3D Space Issue/Task placement with the UE4 Editor Viewport that would include:

    • Sign/Marker with text (In-Viewport + Runtime).
    • Area/Volume Marker (In-Viewport + Editor PanelTab + Runtime) e.g. build house/car park/shopping mall within this grid space.
    • Tag to object (In-Viewport + Editor PanelTab) e.g. “This tagged [ISSUE-KEY] mesh has a broken collision volume.”


    ETA on this feature is uncertain at this stage but some elements of this feature set will most likely make their way into somewhere between 1.0 through to 2.0


    Estimated Release Date


    • Alpha Released on the UE4 Marketplace = Feburary 2017
    • Beta Released on the UE4 Marketplace = Late Q2 2017
    • v1.0 Released on the UE4 Marketplace = TBD



    Estimated Price


    • Basic Functionality = FREE
    • Advanced Functionality (v1.0 Price) = $75 USD per-user (one-time payment for all updates included in the 1.x release)
    • Enterprise Functionality = TBD
    • Premium Support = TBD


    Pricing Breakdown
    • ALL-IN-1 PRICE = Alpha ($50) -> Beta ($62.50) -> v1.0 ($75)


    Add-ons Purchased Separately

    • ODIN Core = FREE!
    • ODIN Capture = Alpha ($10) -> Beta ($12.50) -> v1.0 ($15)
    • ODIN Tasks = Alpha ($20) -> Beta ($25) -> v1.0 ($30)
    • ODIN Time = Alpha ($5) -> Beta ($7.50) -> v1.0 ($10)
    • ODIN QA = Alpha ($15) -> Beta ($17.50) -> v1.0 ($20)



    Contact

    If you have any Questions, Comments, Bug reports or feature requests for this plugin, or you wish to contact us in general then feel free to email us at contact@odintracker.io / contact@binarysword.com or join our official Discord server at http://discord.odintracker.io

    We have also setup up a JIRA Service Desk: http://tasks.binarysword.com/servicedesk/customer/portal/14


    Social

    Feel free to Like, Follow, and Subscribe on our various social networks:


    Which should become rather active leading up to the ODIN Tracker's release date (TBH 2016).
    Last edited by vblanco; 06-02-2017 at 03:41 PM. Reason: Added 0.2 release info

  2. #2
    1

    Feature Showcases
    [RESERVED FOR FUTURE IMAGE, GIF, AND VIDEO CONTENT]

    ODIN Capture UI & Feature Preview for v0.2:


    One of our most requested features was what is now ODIN Capture of UE4 Blueprint Node Networks (ODIN-47) which allows you to take full resolution screenshots of entire Blueprints OR make use of the selective capture of BP Nodes feature for if you only wish to partially share an entire BP system.

    Spoiler: 





    (High Res Source - the above embedded image is from Imgur which has bad compression)

    For example this captured image using ODIN Capture is at a resolution of 5556 x 4680 & you can see how many screenshots were taken and stitched together based off our toggle debugging tool (in orange/yellow) which we will leave in as an optional feature to turn ON/OFF under ODIN Settings for you guys to play around with


    (High Res Source - the above embedded image is from Imgur which has bad compression)


    (Source)

    Here's another example of an even higher resolution image captured with ODIN Tracker and which processed in under a second with a perfectly crisp image with no noticeable artifacts.




    ODIN Capture also has a post-capture image/video/GIF editing window in-engine which allows you to make edits such as adding Blur Fields, Annotations, etc to certain areas of your captured Blueprint image or engine window.



    (ODIN-33 | Image blur area tool (post-capture) - Image Pixelation Blur Settings)

    Notice the transparent/alpha is maintained within the image

    Current Blur Mode is Pixelated and we may add additional Blurring methods at a later date and/or expose the nodes necessary for end-users to easily add their own custom blurring options to ODIN Capture as well

    The other 2 options which come to mind are a Gaussian (Smooth) Blur and a Hexagonal Blur

    Spoiler: 



    (Reference)


    (Reference)


    (Reference)

    Attached Images Attached Images     
    Last edited by BenjaminDSmithy; 10-03-2016 at 06:53 AM. Reason: Added Spoiler Tags to optimize post length

  3. #3
    1

    Changelog[RESERVED FOR OUR JIRA RELEASE CHANGELOG]
    ODIN Tracker Version 0.1 | Research & Development | [RELEASED]
    | 4 Issues completed in version | 0 Issues backlogged in version |
    Spoiler: 

    Epic

    • [ODIN-16] - Research

    Task
    • [ODIN-3] - Prep-Research JIRA REST API

    Technical task
    • [ODIN-5] - Setup UE4 plugin repository
    • [ODIN-6] - Setup JIRA Add-on repository



    ODIN Tracker Version 0.2 | Alpha | [RELEASED - March 18, 2017]
    | 49 Issues completed in version | 1 Issues backlogged in version |
    Spoiler: 

    New Feature

    • [ODIN-11] - ODIN Capture
      • [ODIN-19] - ODIN Capture UI Component
      • [ODIN-20] - ODIN Issues UI Component
      • [ODIN-21] - ODIN Time Tracker UI Component
      • [ODIN-22] - ODIN Settings/Preferences UI Component
      • [ODIN-30] - A UE4 dedicated pop-out window using NomadTab functionality
      • [ODIN-31] - Image cropping (post-capture)
      • [ODIN-32] - Image highlighting areas (post-capture)
      • [ODIN-33] - Image blur area tool (post-capture)
      • [ODIN-34] - Ability to rename the output image file name (post-capture)
      • [ODIN-35] - ODIN Capture Upload (post-capture) [BACKLOGGED]
      • [ODIN-36] - Selective Window Capture (pre-capture)

    • [ODIN-41] - Create Provide Feedback Button
    • [ODIN-58] - ODIN Capture of UE4 Material Nodes
    • [ODIN-96] - Add Plugin Mode Swapping So That Paths Can Be Correct While Developing


    Improvements

    • [ODIN-25] - Replace RESTful API Tester Login Credentials
    • [ODIN-26] - UMG Backend
    • [ODIN-47] - ODIN Capture of UE4 Blueprint Nodes
    • [ODIN-48] - Update UE4 ODIN dropdown menu names
    • [ODIN-68] - Change ODIN Capture UI Colour Palette (partially complete)
    • [ODIN-84] - Update UE4 button icons
    • [ODIN-85] - Highlight entire window on full screen capture
    • [ODIN-86] - Implement Cancel Functionality For ODIN Capture
    • [ODIN-87] - Create Native Feedback & Support Form (partially complete)
    • [ODIN-88] - UI Icon / Art Pass (partially complete)


    Bug Fixes


    • [ODIN-75] - Blur is not saved when you save captured image
    • [ODIN-78] - Modifier Stack scroll function missing
    • [ODIN-89] - Feedback & Support Window not updating
    • [ODIN-91] - Capture of Blueprint results in high-contrast output
    • [ODIN-93] - Image panning only works vertically not horizontally
    • [ODIN-94] - Blueprint Capture Red And Blue Channels Swapped


    Tasks
    • [ODIN-4] - Setup project repository structure
    • [ODIN-18] - UE4 In-Editor ODIN Button/Icon with dropdown settings
    • [ODIN-27] - Check compatibility with UE4.8
    • [ODIN-38] - Fix Legal Code Headers
    • [ODIN-39] - Migrate ODIN UE4 Plugin RESTful_JIRA to a Git Submodule
    • [ODIN-40] - Update all references of ODIN_1 to ODIN_UE4
    • [ODIN-43] - Remove Debug Binaries Source For Microsoft's External CppRest API
    • [ODIN-44] - Convert ODIN_REST_API To An UE4 Module
    • [ODIN-50] - Create "Coming soon..." static overlay
    • [ODIN-56] - Update "Provide Feedback" backend URL
    • [ODIN-59] - Check compatibility with UE4.10
    • [ODIN-60] - Check compatibility with UE4.11
    • [ODIN-64] - ODIN Tracker Embossed Tiling Watermark
    • [ODIN-71] - Check compatibility with UE4.12
    • [ODIN-72] - Check compatibility with UE4.13
    • [ODIN-73] - Check compatibility with UE4.14




    ODIN Tracker Version 0.3 | Alpha | [UNRELEASED] | Up-to-date as of March 18, 2017.

    | 0 Issues in version | 0 Issues done | 0 Issues in progress | 0 Issues to do | 0 Bugs Fixed | 0 Issues added to backlog |


    New Feature


    • [ODIN-]


    Improvements

    • [ODIN-]


    Bug Fixes

    • [ODIN-]


    Tasks

    • [ODIN-]



    Roadmap

    NOTE: Incomplete task list that is subject to change and some JIRA Issues may be hidden from this public list for security reasons.


    Spoiler: 

    ODIN Tracker Version 0.4 | Alpha | [UNRELEASED] | Up-to-date as of March 18, 2017.
    New Feature
    • [ODIN-7] - Project tracking for already created issues.
    • [ODIN-8] - Assignment of issue key in UE4 File Check-In/Commit window
    • [ODIN-10] - JIRA Issue Creation.

    Improvement
    • [ODIN-14] - Dedicated JIRA 'Assigned to Me' UE4 dockable window.
    • [ODIN-45] - Support JIRA 7


    ODIN Tracker Version 0.5 | Beta | [UNRELEASED] | Up-to-date as of March 18, 2017.


    ODIN Tracker Version 0.6 | Beta | [UNRELEASED] | Up-to-date as of March 18, 2017.
    New Feature
    • [ODIN-62] - Source Control Commit Message Templates

    Improvement
    • [ODIN-9] - Source control history commit description syntaxing of JIRA Project Prefix Key.
    • [ODIN-24] - Issue Creation Templates


    ODIN Tracker Version 0.7 | Beta | [UNRELEASED] | Up-to-date as of March 18, 2017.


    ODIN Tracker Version 0.8 | Beta | [UNRELEASED] | Up-to-date as of March 18, 2017.
    New Feature
    • [ODIN-12] - Worklog tracker/timer tied to specific JIRA Issue.
    • [ODIN-23] - UE4 In-Viewport task placement tool

    Improvement
    • [ODIN-28] - Spellchecker
    • [ODIN-37] - Created Issues - Advanced Search Query


    ODIN Tracker Version 0.9 | Beta | [UNRELEASED] | Up-to-date as of March 18, 2017.
    New Feature
    • [ODIN-13] - Worklog timesheet.


    ODIN Tracker Version 1.0 | GA Release (Launch Date = TBD) | [UNRELEASED] | Up-to-date as of March 18, 2017.
    Epic
    • [ODIN-1] - Basic Functionality [FREE]
    • [ODIN-2] - Advanced Functionality [PAID]


    ODIN Tracker Version 1.1 | Product Service Update 1 | [UNRELEASED] | Up-to-date as of March 18, 2017.


    ODIN Tracker Version 2.x | Long-term features that couldn't make it into 1.x | [UNRELEASED] | Up-to-date as of March 18, 2017.


    ODIN Tracker Version "SomedayMaybe" | Features, Improvements & Bugfixes on the backburner | [UNRELEASED] | Up-to-date as of March 18, 2017.



    Last edited by BenjaminDSmithy; 03-17-2017 at 09:25 PM. Reason: Updated 0.2 status to released.

  4. #4
    1

    FAQ
    [Reserved for popular questions asked here + elsewhere which will be posted anonymously and answered by us here for everyone to see]


    Spoiler: 


    Q: I hate using Project Management/Tracking Solutions such as JIRA/Other and Version/Source Control Systems such as SVN/Perforce/Git/Other, how will your ODIN Tracker UE4 Plugin be any different?

    A: We understand your pain and this is actually how ODIN Tracker was born initially due to our own internal development teams struggling to manage primarily the artists from submitting incomplete issue/task reports for their work because of being unable to fully grasp the systems and/or wanting to just get back to work on their artwork ASAP.

    We will be creating both automated and step-by-step systems which can be completely customized by the end-user and not even require opening Unreal Engine 4 to create workflow and issue/task submitting templates.

    We do this by creating externally accessible data in the form of .XML and which we will be developing a separate and free UE4 Parser Plugin that we will not only bundle with ODIN Tracker but also make open-source for the public on GitHub/Other to help expand the functionality and supported formats (.txt, .md, etc) to the benefit of the community as a whole.



    Q: What kind of improvements can I expect to see with my workflow when using ODIN Tracker?

    A: We are working towards making sure that all major workflow transitions within the ODIN Tracker UE4 Plugin take 30 seconds or less though we are shooting for 15-5 seconds in most instances.



    Q: I have an indie development team of 6-10+ who are on a shoestring budget, do I have to purchase an individual license for each member of my team if we want to purchase the Advanced Functionality version of your UE4 ODIN Tracker Plugin?

    A: We feel your pain and that is why both the basic and advanced functionality versions of the plugin will work perfectly side-by-side as to stay competitive with the indie development market.

    So if only 2 out of 6 of your development team need access to the Advanced Functionality version of the ODIN Tracker UE4 Plugin than instead of paying $39.95 to $59.95 X 6 = $239.95 to $359.95, you would only pay $39.95 to $59.95 X 2 = $79.95 (SAVING $160.00!) to $119.95 (SAVING $240.00!).



    Q: Will upgrading to the latest version of ODIN Tracker cost me money?

    A: All minor changes and bug fix releases for ODIN Tracker will be free for 1.x although we will most likely charge for major releases (2.x etc) with an offered discount of between 30% to %80 (may vary per major release) for existing 1.x customers.




    Last edited by BenjaminDSmithy; 10-03-2016 at 06:47 AM. Reason: Added Spoiler Tags to optimize post length

  5. #5
    1
    Supporter
    Join Date
    Jun 2015
    Posts
    3
    any chance to show some screens?

  6. #6
    0
    @Raool will do, we are just preparing some new screenshots and/or GIFs as the ones we currently have are outdated however I might just attach some of those for the time being so we at least have something visual to show
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  7. #7
    1
    Luminary
    Join Date
    Mar 2014
    Posts
    1,679
    Guys give this a serious look at. The power that Odin Tracker has can be a major production boost to teams or even solo devs.

  8. #8
    1
    Sounds great! Looking forward to try this

  9. #9
    0
    *Bump*

    1. Added Changelog
    2. Added Roadmap
    3. Added FAQ

    More images coming soon and we're working on some GIFs

    Video(s) / Trailer(s) will probably not be made until post-release of v0.4+ as we feel the images and GIFs we will be providing will provide more than enough insight into ODIN Tracker for the time being.
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  10. #10
    0
    Quote Originally Posted by HeadClot View Post
    Guys give this a serious look at. The power that Odin Tracker has can be a major production boost to teams or even solo devs.
    How do you figure that?
    Website/Portfolio: http://www.VictorBurgosGames.com

    Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

    Subscribe to www.youtube.com/c/victorburgosgames for UE4 Tutorials, Live Streams and also Past Streams.

  11. #11
    0
    We've been building a feature similar to this in UE4 but waaaaaaay more advanced and we would love to hear your feedback on what ideas you may have for improving what you see in this video below for use in UE4



    What we are currently looking at when supporting a 3D Space Issue/Task placement feature within the UE4 Editor Viewport:

    - Sign/Marker with text (In-Viewport + Runtime).

    - Area/Volume Marker (In-Viewport + Editor PanelTab + Runtime) e.g. build house/car park/shopping mall within this grid space.

    - Tag to object (In-Viewport + Editor PanelTab) e.g. “This tagged [ISSUE-KEY] mesh has a broken collision volume.”
    Please provide any feedback via our JIRA Service Desk: http://tasks.binarysword.com/servicedesk/customer/portal/14

    Or the forums below
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  12. #12
    0
    Samaritan
    Join Date
    Sep 2015
    Posts
    124
    ODIN Tracker is a UE4 Plugin that greatly increases workflow efficiency in-editor when it comes to using both Source Control and Project Management Software/Services i.e. a tool that does the job quickly and hopefully annoyance-free as to allow an artist, designer or other to get back to what he/she does best, which is to create magic
    Still dont know what this plugin does xD blurring images?

  13. #13
    0
    Quote Originally Posted by Sadaleus View Post
    Still dont know what this plugin does xD blurring images?
    ODIN Tracker is a suite of tools including ODIN Capture which allows you to capture various sections of the UE4 Editor (including Blueprint Nodes) at full and scaled (up & down) resolution images, GIFs and videos.

    ODIN Capture also includes a post-capture editor built directly in UE4 where you can add annotations, blurring of sensitive data (as shown under Feature Showcases), and the ability to then save that edited image/GIF not only to your computer but also to any social network (free feature) and/or private server e.g. FTP, Dropbox, etc (paid feature) without ever leaving the UE4 Editor.

    We will be extending ODIN Capture to also support capture at runtime (feature release ETA = TBD) for those who may wish to include such features to their QA team, beta testers, and/or end-users/players.

    You can find some of our early mockups for the UI for ODIN Capture's Post-capture Editor here:

    (Mockup A)

    (Mockup B)

    We have an early prototype of this running in UE4 now however we are making a couple more tweaks before we release some images and perhaps a video showcasing our 1st pass of the feature which will be included in our 0.2 release



    ODIN Tracker will also include ODIN Tasks, Time, and QA which you can find more information on above under Product Summary.

    But with that all being said,
    I'll take another look at our product summary to perhaps make some edits so that it is more informative for you guys right off the bat
    Attached Images Attached Images   
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  14. #14
    1
    Hero of the Peole







    Join Date
    Mar 2014
    Posts
    629
    Can I buy just the capture tool and install just the capture tool and only the capture tool without any other thing?

  15. #15
    0
    Quote Originally Posted by Allar View Post
    Can I buy just the capture tool and install just the capture tool and only the capture tool without any other thing?
    Yes that is partially correct as stated here:

    Estimated Price



    • Basic Functionality = FREE
    • Advanced Functionality = $39.95 to $59.95 USD per-user (one-time payment for all updates included in the 1.x release)
    • Enterprise Functionality = TBD
    • Premium Support = TBD



    NOTE: We are considering to offer a modular pricing model which will allow the end-user to purchase selected advanced functionality of ODIN Tracker without having to purchase the lot for $39.95 to $59.95 USD

    For example, end-users may only wish to purchase the advanced functionality for the ODIN Tasks & Capture modules but have no need for the ODIN Time or QA modules.
    You will still be required to have ODIN Tracker Plugin which is the Core product (free) and you would just purchase the ODIN Tracker Advanced Functionality as an Add-on.

    However,
    Some functionality of ODIN Capture, Tasks, etc. will be included free of charge when you install the ODIN Tracker Plugin, so a purchase may not be necessary for you.

    Also we may consider releasing a 2nd very lightweight plugin for those who are only interested in the ODIN Capture functionality and are concerned about their overall storage footprint for the plugin but I will honestly say that currently that is an unlikely move for us.

    Though feel free to express your thoughts on the matter further by raising a suggestion ticket on our JIRA Service Desk and we will keep you in the loop if and when we ever decide to release a 2nd very lightweight plugin strictly for ODIN Capture functionality


    --NOTE--

    As of writing this,
    The ODIN Tracker Plugin folder with source code & uncompiled 3rd-party dependencies is 352MB however with compression, compiled binaries, and general optimizations (removal of debug, dev, etc. related files) we should see that footprint lowered to around 80-50mb.
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  16. #16
    0
    To add to my above messages,
    If Allar, Sadaleus, or anyone else for that matter is interested in having a more in-depth discussion on any particular ODIN Tracker related topic or who would just like to see bleeding edge updates on ODIN Tracker than I'd advise you to come join in on the discussion via our official Discord server: http://discord.odintracker.io

    Discord is a free unified communication platform that combines the best of TeamSpeak3, Skype & Slack capabilities into one sleek package designed specifically for games.
    P.S. We've just posted some additional resources such as pictures & PDFs for UI mockups, etc. that are awaiting your feedback
    Last edited by BenjaminDSmithy; 04-09-2016 at 11:07 AM. Reason: Added a little bit of info explaining what Discord is
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  17. #17
    0
    Awesome news! I was just informed that ODIN Tracker is now on the UE4 Community Spotlight


    In other news,
    The following changes have been made to ODIN-11 this week:

    1. Huge Refactor Of Code Which Makes It Fully Cross-Platform Compatible (Windows, Mac, & Linux).
    2. Added More Filter Functions.
    3. Added Selective Capture Visualization.
    4. Worked On Blueprint Function Library.
    5. Many Other Things.
    Attached Images Attached Images  
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  18. #18
    0
    That is great to here that we got featured on Community Spotlight! I'm the Programmer for ODIN Tracker. You all may or may not recognize me from my work on CRYENGINE and my two books on it. Just Want to update you all on progress made last week.

    1. Made ODIN Tracker run on all Supported Development Platforms (Windows, Mac, Linux)
    2. Added more image filter functions including Blur, Crop, and Highlight.
    3. Made the entire Image Editing API fully exposed to blueprint.
    4. Added ability to select any Widget in the Editor with the mouse to capture a screenshot of. A Green Border is added to the Widget you are about to capture to help you see which widget is going to be captured.

    This plugin is coming along greatly and really improves your overall workflow by keeping everything inside the editor so you never have to leave. More updates coming soon in the next week or so.

  19. #19
    0
    Will ODIN tracker's capture ability enable users to record gameplay from within the editor? If so do you think it would be possible to make mixed reality videos with it? https://www.youtube.com/watch?v=CHE2xEesS00

  20. #20
    0
    Quote Originally Posted by Lasyavez View Post
    Will ODIN tracker's capture ability enable users to record gameplay from within the editor? If so do you think it would be possible to make mixed reality videos with it?
    That's a rather interesting suggestion and while it is something we have never considered it may be possible to accomplish by syncing up the position of a stationary camera in the real world with one in UE4 3D space and splicing those 2 video outputs to get the desired result in the video above.

    However things become WAY MORE COMPLICATED when it comes to tracking and keeping in sync both the UE4 and real world camera during movement and it would require the end-user have very specific tracking hardware + some technical expertise on our part to pull off such a feature.

    With that all being said,
    ODIN Tracker's capture component will not only support the capture of UE4 windows but also the game viewport itself (image, video, and GIFs) and we will also be adding support for those same features on standalone runtime builds of a project built and compiled in UE4 (ODIN Tracker bundled) at a later date.



    Lasyavez if you wouldn't mind raising a request on our JIRA Service Desk for this suggestion, you can then stay in-the-loop on when this feature may be introduced into a future release of ODIN Tracker
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  21. #21
    0
    @benjamin.smith I tried submitting the suggestion but the link is dead. This is specifically important to VR game marketing as it gives viewers the best idea of what VR and the game is.

    TLDR: To achieve mixed reality we need to be able to tag objects to foreground and background layers then capture those to separate layers onto separate video files to later composite real life camera footage in between.

    If you were to Parent a motion controller to a camera, like the htc vive motion controllers to an actual camera as well as the motion controller component to a camera then getting the 3d space data is trivial what I would think is the hard part since I dont know enough about how the engine handles rendering is setting certain objects to render and record on separate files.

    How this is achieved in Unity is they parent a vertical plane to an HMD (HTC Vive). Then they set any object in front of that plane to a foreground layer where it is recorded to a file with only foreground objects. The objects behind the hmd are also recorded to there own file. Once both files are recorded all is needed is for both of those files to be dropped into a compositor such as After Effects, drop in the video file from the real camera, and then layer the foreground > real camera > background.

    It might be a challenge to sync up the 3 video files but that could be solved on the individual developers end (not you guys) by creating some type of slate mechanism such as clapping your hands together on the real life camera and in doing that you hit the trigger on one of the motion controllers which would spawn a visible object in the foreground and background areas of the game recording.

  22. #22
    0
    Quote Originally Posted by Lasyavez View Post
    @benjamin.smith I tried submitting the suggestion but the link is dead. This is specifically important to VR game marketing as it gives viewers the best idea of what VR and the game is.
    My apologies for that,
    I have since been informed that the service was down for the following reasons which have now been resolved:

    "In the process of upgrading our infrastructure certain processes were moved last night to more flexible hardware however the process for ensuring the services were up failed to start due to a bug. This has now been fixed and you should be able to access everything again" - Our IT Guy
    As for your feature request,
    I would have to get back to you on that one as it is a very niche feature request which would most likely require a decent amount of R&D work to complete.

    Lucky for you I personally own an Oculus DK1 and DK2 which I can test out some ideas on how to implement this feature however I do not own the Oculus Consumer Model nor the HTC Vive and the same can be said for my colleagues. We will most likely take a more serious look at this feature request later this year once we have the latest Oculus and/or HTC Vive to play with.

    In the meantime,
    Would you mind submitting your request to our JIRA Service Desk now that the service is back online?
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  23. #23
    0
    Hey All! Here with an update on current progress.

    1. Selective Window Capture Is Now Complete Will The Ability To Capture Only Specific Tabs In The Editor.

    2. Entire Screen Capture System Including Recording Is Now Exposed To Blueprint And Can Be Used During Run-time For Your Game.

    3. Selective Window Capture Is Also Implemented For Recording Capture (Almost).

    4. Entire In-Editor Post Capture Image/Video Editor Is Almost Complete And The Editing Workflow Is Very Similar To 3DS Max's Modifier Workflow.

    Was sick for 2 weeks and still kind of am. Otherwise I would have updated you all sooner. We look forward to showing of some promotional videos soon!
    Last edited by Richmar1; 04-28-2016 at 07:26 PM.

  24. #24
    1
    You know, this app actually looks fantastic! I can totally see myself using this in the long run with my future games and other works.

    Keep up the great work Ben!
    Franklin Iheanacho
    [Pronounced: EEH-HON-A-CHO]
    - Game Artist & Programmer
    My Team
    Our Current Game

  25. #25
    0

    Announcement

    Just giving you all an update as I know we've been rather quiet of late...

    We've decided to scrap our current launch roadmap in exchange for rolling out our 0.2 release direct to the masses via a release on the UE4 Marketplace starting with the free functionality

    That means we will most likely be scrapping some of our upcoming closed alpha and beta release test candidates as well since we feel that while ODIN Tracker may be a little rough around the edges currently, our target market is developers at the end of the day so we're sure you will be understanding.

    We also have a fancy new logo in the works + other media related content which you should hear more about around the 25th of May


    - ODIN Tracker Dev Team
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  26. #26
    0
    Hey there, I'm Raphael and today I'd like to update you on the UI.



    Visually it's still a little rough around the edges but functionally it's over 90% to 0.2.

    * Non destructive Modifier based Workflow
    * Minimalistic
    * Context sensitive actions
    * Interactive creation and modification of Modifiers/Filters
    * Smooth panning on both axees
    * Live lowRes previews
    * Lots of foolproofing
    * Zoom
    * Auto fitting
    etc.


    Hope you like it

  27. #27
    0

    Exclamation Request to move forum thread

    @Moderators could this forum thread be moved to the Marketplace sub-forum as we are now very close to release
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  28. #28
    1
    Hey all. Just wanted to pop in and say that there will be a slight delay with the release of version 0.2. The past few days have been very busy for me and I haven't had the time to add the finishing touches to 0.2. All I can say is that we will be releasing 0.2 in the next few days. If all goes well, we might be able to release today! Thank you for your patience and understanding . Here is a treat to get you excited for 0.2....



    Last edited by Richmar1; 06-11-2016 at 04:08 PM.

  29. #29
    0

    Talking A small preview of what's to come

    While we run our final compatibility and stabilizability tests I just wanted to show you all a small preview of what to expect from ODIN Tracker v0.2




    We will be creating a more polished promotional product video + 5 screenshots for our UE4 Marketplace Submission to go alongside social media tailored content after the media frenzy surrounding E3 calms down a bit.


    Additionally,
    Our new logo is 98% done with a variety of configurations being made for use with our various buttons, documentation hub (docs.odintracker.io), website, etc which we will also be providing as part of a PressKit at some point in the future.
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  30. #30
    1
    Very cool idea! Awesome work! I tried the alpha version and i liked it. Very comfortable and useful! Last year we started to make a full length animation in unreal engine because the engine possibilities fits to the style of the animation and gives high productivity. Right now this projects is frozen, but soon it should continue. It would be very useful to have a built in project manager or something like this plugin for big projects in unreal! And its capturing system will be useful for developers. Good luck guys! I will keep my eye on this project!
    Regards,
    Alexander Shatalov

    Technical Artist & Instructor
    Currently working on: Allright Rig (UE4 Plugin)

  31. #31
    0

    Exclamation Production Update

    Just letting you all know that we are still alive and kicking


    In recent weeks we've had to slow down production on ODIN Tracker for awhile as we shifted our focus temporarily on freelance work to pay the bills but not to worry we will be getting things back into gear come Monday next week to continue development on the v0.2 release.


    Furthermore,
    We would like to say a big THANK YOU to all those who had a chance to QA test our early-access pre-releases for v0.2
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  32. #32
    1
    Hey guys,

    I just wanted to let you know that @benjamin.smith showed me some samples of what ODIN Capture can do and it's really amazing.
    I'm looking forward to the release!
    Thanks.

  33. #33
    2
    Quote Originally Posted by Maximum-Dev View Post
    Hey guys,

    I just wanted to let you know that @benjamin.smith showed me some samples of what ODIN Capture can do and it's really amazing.
    I'm looking forward to the release!
    Thanks.
    I'm glad you liked and it was nice catching up with you



    On to some other news,
    odintracker.io will no longer redirect to this forum thread in the new future as we now have a brand new website ready to launch very soon and forum.odintracker.io + forums.odintracker.io will become the replacement links to this thread

    After talking to @SE_JonF on Discord regarding ODIN Tracker's upcoming features I ended up compiling a new more complete list of the upcoming features in releases v0.2 and v0.3 which I will now share a sneak peek with you all now:


    Capture:

    • Window capture (image + video)
    • Selective capture (image + video)
    • High-res Blueprint node network capture (image only)

    [10,000+ x 10,000+ resolution and above supported]


    Post-capture:

    • Add image effects (blur, box, callout, crop, magnify, text)
    • Save image to file
    • Save image to file as
    • Show in File Explorer
    • Images will be watermarked with "Captured using ODIN Tracker" as either tiling semi-transparent text or a small image logo in one of the corners of the captured image



    Coming soon:
    (Comes free as part of ODIN:Core)

    • GIF capture support
    • Upload image / GIF to Facebook, Twitter, Vine, Instagram, Google+, etc. (In other words mostly public only for promo)



    Coming soon:
    (Comes with ODIN:Capture advanced functionality paid add-on)

    • Upload video to Facebook, Twitter, YouTube, Vimeo, Instagram, Google+, etc.
    • Upload image / GIF / video to Dropbox, OneDrive, Google Drive, Box, etc.
    • Upload image / GIF / video to FTP, JIRA, Confluence, etc.
    • Upload to Slack, HipChat, & perhaps Discord / other
    • High-res Blueprint node network capture with transparent background (image only) [good for PDFs & PowerPoint slides]
    • "Captured using ODIN Tracker" watermark removable
    • Add custom watermark (tiling semi-transparent text and/or image)
    • Option to add game build / version number, etc as a watermark (pulled from DefaultGame.ini file)
    • Epic Games High-Resolution Capture Tool replacement for game viewport captures
    • Runtime capture tools with option to expose to end-users via permission groups i.e private QA testers, public alpha / beta testers and/or final game product users / gamers
    • Xbox One "Record that" type feature which constantly records your main UE4 Editor session & saves to temp memory for a default of 15-20sec (time options provided but the higher the number = more resource intensive)
    • Much much more
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  34. #34
    0

    Exclamation

    Originally posted on Discord on January 7, 2017:

    Just letting you all know that we should be getting back into development around the 9th to 16th of January.

    Will keep you all in the loop when I know more + the v0.2_rc01 build should shortly follow that (a couple of days to week tops)

    So be sure to keep an eye out on #early-access-builds :thumbsup:
    UPDATE posted today (January 23, 2017):

    UPDATE we have gotten back to work on ODIN Tracker since the 19th/20th and will continue work on the 24th with a hard deadline set to release by the 31st of January and no later.
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  35. #35
    0

    Exclamation Release update

    UPDATE: there have been some minor delays due to Richard (a colleague and the lead programmer) dealing with moving houses which has taken longer than expected.


    While we're happy to release the final 0.2 build with bugs, there were a few which we considered showstoppers in regards to breaking core functionality of the ODIN:Capture module and making a lot of it useless (we can't have that can we?).


    So here's the list of bug fixes since our last announcement with a few more fixes to come tomorrow than release hopefully before the weekend.


    ODIN-79 | Fixed Modifier Panel TrashCan Button. It Now Works Properly
    ODIN-80 | Fixed Modifier Panel Selection And Check Boxes Not Working
    ODIN-81 | Fixed Capture Window Filling With Red When No Image Is Loaded
    ODIN-82 | Fixed Post-Capture Menubar Icon Rendering And Layout Issues
    ODIN-83 | Fixed Widget Layout Issues For Modifier Properties


    (the full list will be released under the final release notes which will be released soon)
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  36. #36
    0

    Cool ODIN Tracker 0.2 - Release Candidate 1

    We're proud to announce that ODIN Tracker 0.2 - Release Candidate 1 has been released into the wild


    Download

    Current Release known missing features and bugs:

    ODIN:Capture:
    - [MISSING] Screen Capture (Video / GIF) (planned for 0.3)
    - [MISSING] Blueprint Capture option within ComboButton dropdown with multi-Blueprint viewport detect & select feature within the menu (can still capture Blueprints via Capture Screenshot + Ctrl & selecting Blueprint Viewport).


    ODIN:PostCapture:
    - [MISSING] zoom slider.
    - [MISSING] in-editor edit file output name i.e. save as (normal save button opens Windows Explorer Save As window for the time being).
    - [MISSING] modifier add (callout, crop, magnify, text) selection not included (text may make it into 0.2_rc2).
    - [BUG] modifier stack scroll function buttons (up, down, bin) clips when adding an 8th item to the stack.
    - [BUG] capture of Blueprint results in high-contrast output of the Blueprint background grid (still passable to read nodes though).


    Settings:
    - [MISSING] all end-user accessible settings (a lot of these are half-baked as of writing this and unlikely to make it into 0.2, expect to see at least some finished by 0.3)


    Feedback & Support:
    - [MISSING] Feedback form non-functional (planned for 0.2_rc2), in the meantime please use Discord and/or feedback@odintracker.io
    - [MISSING] Support form not included as currently planned as a paid feature with SLA support offered that will be bundled with purchases of the ODIN:Pro Bundle (1.0 price = $75 USD & current Alpha planned price = $50 USD)
    Last edited by BenjaminDSmithy; 02-09-2017 at 11:29 AM. Reason: Added known bugs and missing features for current build.
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  37. #37
    0
    Samaritan
    Join Date
    Feb 2016
    Posts
    109
    This is one of the best plugins out for UE4!
    I highly Recommend this plugin for anybody dealing with blueprints!

  38. #38
    0
    That is really nice. I would have used this instead of using the snippet tool and paint to show some of my work on my dev blog. Also I would be interested to see how well the video capture works as well. Keep up the good work

  39. #39
    0

    [0.2 release]


    Get it while it’s hot ODIN Tracker 0.2 has been released!


    Download
    Attached Images Attached Images  
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

  40. #40
    0
    My bad I just realized I forgot to add .7z to the end of the website download links (fixed now).



    Quote Originally Posted by The_Mec_666 View Post
    This is one of the best plugins out for UE4!
    I highly Recommend this plugin for anybody dealing with blueprints!
    Glad you liked @The_Mec_666
    We've put a lot of time, sweat, and tears into making our first major release as polished and feature packed as we can.
    Future updates should come more frequently and we have some pretty cool surprises in store for you all in v0.3 and v0.4

    Quote Originally Posted by MosFett View Post
    That is really nice. I would have used this instead of using the snippet tool and paint to show some of my work on my dev blog. Also I would be interested to see how well the video capture works as well. Keep up the good work
    @MosFett We plan to offer a transparent background capture option for Blueprint, Material, etc Editors which might come in handy for future blog posts of yours (also works great with PDFs / PowerPoints).

    As for Video Capture, you can expect to be seeing the 1st pass of that feature as soon as v0.3 (part of paid portion of ODIN:Capture add-on).

    In the meantime feel free to test out ODIN Tracker and the ODIN:Capture part of the plugin as some elements are and will remain FREE!
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

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