Results 1 to 36 of 36

Thread: Oculus bought by Facebook

  1. #1
    Veteran
    Join Date
    Mar 2014
    Location
    Greece
    Posts
    546

    Oculus bought by Facebook

    What happens when Facebook buys Oculus rift?

    http://kotaku.com/facebook-buys-ocul...ion-1551487939
    VFX Artist
    Portfolio: Here

  2. #2
    Samaritan
    Join Date
    Mar 2014
    Location
    Manchester, UK
    Posts
    85
    At least everyone will get to play candy crush saga in full panoramic and track their pigs and cows with peripheral vision.

    Can't actually say anything serious about the acquisition though, just that I'm sure Oculus aren't stupid enough to sign a deal that would let facebook execs pull all the strings, but $2bn is a hefty price-tag after all.
    If that funding will help drive the speed of their technology, then there's nothing I see wrong with getting acquired, unless facebook essentially drive the company into the ground.

    Zuckerberg is probably the type of nerd to fork out $2bn just to be able to play with the latest prototypes of the rift, so if he's interested in their product (which his letter seemed like it) then that's always a good thing.
    Last edited by Sonshi; 03-25-2014 at 06:05 PM.

  3. #3
    Not a good sign, in my opinion.... maybe oculus wasn´t that good after all.

  4. #4
    Moderator

    Join Date
    Mar 2014
    Location
    Madrid, Spain
    Posts
    401
    Im pretty sure thats a hoax. Oculus is not that stupid
    UDK and UE4 programmer and Unreal engine 4 betatester.
    Deep knowlegde of C++ and blueprints.
    Leader of the OpenTournament project https://sourceforge.net/p/communityot/
    Last tutorials https://forums.unrealengine.com/show...s%29-TUTORIALl
    https://forums.unrealengine.com/show...oved-UseSystem

  5. #5
    Veteran
    Join Date
    Mar 2014
    Location
    Greece
    Posts
    546
    Read the thing, It was announced officially.
    VFX Artist
    Portfolio: Here

  6. #6
    Moderator

    Join Date
    Mar 2014
    Location
    Madrid, Spain
    Posts
    401
    http://www.oculusvr.com/blog/oculus-joins-facebook/
    AW ****. just lost all my faith in them, facebook will destroy oculus.
    UDK and UE4 programmer and Unreal engine 4 betatester.
    Deep knowlegde of C++ and blueprints.
    Leader of the OpenTournament project https://sourceforge.net/p/communityot/
    Last tutorials https://forums.unrealengine.com/show...s%29-TUTORIALl
    https://forums.unrealengine.com/show...oved-UseSystem

  7. #7
    Supporter
    Join Date
    Mar 2014
    Location
    Texas
    Posts
    7
    Is this really such a bad thing? They're just going to keep working as they have been, under the funding of a giant like Facebook, and most likely even expand to areas outside of gaming. Remember what Facebook did with Instagram? I know this is hardware, not software, but Instagram just got bigger and better after FB bought it.

  8. #8
    Veteran
    Join Date
    Mar 2014
    Location
    Greece
    Posts
    546
    No clue what will happen, Have to wait and see. Might grow bigger and get more support or they might abuse it and lose everything. It's all up to them.
    VFX Artist
    Portfolio: Here

  9. #9
    Unreal Engine Developer
    Join Date
    Mar 2014
    Posts
    119
    I'll take a long-term perspective on this. VR and AR are hardware technologies that will eventually reach billions of users. For Oculus to lead the way, they would necessarily either need to grow into a big company or become part of one. Now it will be the later.

    Android was also incubated by a small company prior to becoming ubiquitous following a Google acquisition: http://www.businessweek.com/stories/...mobile-arsenal.

    Palmer Lucky and John Carmack are visionaries, and Brendan Iribe has a great business sense. They certainly put a lot of brainpower into making a decision they felt was best for the future of VR.
    Last edited by Tim Sweeney; 03-25-2014 at 09:09 PM.

  10. #10
    Quote Originally Posted by Tim Sweeney View Post
    I'm just grateful to have preserved Epic Games as an independent company, and to still remain the controlling shareholder after 23 years!
    And we, your fans, enthusiasts, and customers, thank you for that every day.

    Most of the controversy we think has to do with *who* is buying them.
    As many of us can not see any viable positive points towards facebook acquiring them, other than it being a source of money for development.

    Personally, my main concern is that to recoup their 2 billion, it would require an additional 200$ to be applied per unit if they end up shipping 10 million units.
    Considering one of the main goals i'm lead to believe Oculus was aiming for was affordability, it is reasonable to assume the worst until evidence suggests otherwise.

    There could be other methods of recouping that money, such as stock and whatnot. And it may be a long term play.

    But right now, it is hard finding reasons not to be unhappy, given insufficient knowledge of what will be effected,
    in a project and product we all had extremely high hopes for.

  11. #11
    Champion
    Join Date
    Mar 2014
    Location
    New Zealand
    Posts
    797
    Quote Originally Posted by Tim Sweeney View Post
    I'll take a long-term perspective on this. VR and AR are hardware technologies that will eventually reach billions of users. For Oculus to lead the way, they would necessarily either need to grow into a big company or become part of one. Now it will be the later.

    Android was also incubated by a small company prior to becoming ubiquitous following a Google acquisition: http://www.businessweek.com/stories/...mobile-arsenal.

    Palmer Lucky and John Carmack are visionaries, and Brendan Iribe has a great business sense. They certainly put a lot of brainpower into making a decision they felt was best for the future of VR.
    No gamer will want to register on facebook to use OR.

    Google makes software and Android was a natural fit. I don't understand why you feel like you need to defend them when the people who donated to their existence are shocked by this.

  12. #12
    Champion
    Join Date
    Mar 2014
    Location
    Brazil
    Posts
    688
    *shh*
    Be careful, don't let Mark hear you or he may come to buy Epic just to force you to build a FarmVille VR game for his kids.

  13. #13
    Infiltrator
    Join Date
    Mar 2014
    Posts
    19
    One thing about facebook is they are extremely paranoid. They see a cool app or product and instead of thinking "oh if we had that we could do so many things", they think "what if Oculus Rift becomes so popular that it could replace our platform.." The reason they are paranoid is because they know what many advertisers are finding out that their current platform does not offer a good ROI for advertisers. So while i dont doubt that there are people within facebook that want to see Oculus succeed i guarantee you if it doesnt take off facebook wont really care because they will see it as stopping a threat before it actually happened. Which can end up being the sad part of any big company buying a company with so much potential before it meets that potential.

  14. #14
    Samaritan
    Join Date
    Mar 2014
    Location
    Michigan
    Posts
    115
    I am not really upset over the acquisition, but I just don't agree with a Facebook acquisition honestly. They are a social media centered business that thrives on marketing and ad revenue. Sure I can understand software acquisitions as they go hand and hand with social media I.E. Instagram is a given. But I would of been much happier if a company such as Sony, Google, Microsoft (I would not really be that happy with this one since they like to make things proprietary to their hardware) or hell even Apple. Someone who has experience in hardware technology with a pedigree of success.

    Facebook just seems out of their league when it comes to this. Its almost like going to a Heavy Metal concert that is being headlined by Katy Perry. Its a genre mismatch. But who knows as of right now, only time will tell if this works out or not.

  15. #15
    Infiltrator
    Join Date
    Mar 2014
    Posts
    14
    I completely understand the reservations about Facebook now owning the Oculus, but I don't understand why there's such a huge backlash on the original developers. Would you honestly say no to $2bill? I wouldn't.

    It's also, in a way, a fantastic opportunity for the original team to expand their horizons with more funding - IF Facebook don't tie down a leash on their plans and focus them on social media enhancement.

    It's old technology that's finally being revived - like the touchscreen - but I don't see what the fuss is about. Although - Oculus has already taken a HUGE blow after Notch (minecraft dev) pulled out of plans to support it. Who knows where its future lies now...
    Last edited by JammyJBW; 03-25-2014 at 10:03 PM.

  16. #16
    Samaritan
    Join Date
    Mar 2014
    Location
    Michigan
    Posts
    115
    Quote Originally Posted by JammyJBW View Post
    IF Facebook don't tie down a leash on their plans and focus them on social media enhancement.
    This is why people are up in arms. "IF"

  17. #17
    Champion
    Join Date
    Mar 2014
    Location
    Brazil
    Posts
    688


    AdBlock pps, we got a job for you...

  18. #18
    Infiltrator
    Join Date
    Mar 2014
    Posts
    14
    Quote Originally Posted by Arixsus View Post
    This is why people are up in arms. "IF"
    Well, Palmer Luckey (who's insanely god **** lucky), appears to think the main focus will continue to be on the gaming industry. http://goo.gl/qjjB94

    Part of me thinks facebooks addition will just end up like the 'Share' option on the ps4. We'll be able to directly upload/stream videos of the games we play - comment on them - rate them - yadda yadda through facebook or an alternative. (which I'm not a fan of anyway)...

  19. #19
    Moderator
    Join Date
    Mar 2014
    Location
    Beverly Hills, CA
    Posts
    514
    Well i don't think this is a bad thing at all

    I have a feeling that Facebook will enter into the Gaming software and Mobile software and hardware markets within the next 5-7 years

  20. #20
    I'm cautiously optimistic. If Oculus is to take off, it needs a bigger market than just gaming, and consumer electronic uses like a TV like Facebook has in mind could benefit the device. The most important part about Oculus isn't that it can play games, but that it exists in the first place in such a good form. The biggest barrier to VR right now is that the device can flop, and expanding what it can do and bringing in new markets to get the Oculus into more homes can only be a good thing for VR as a whole. I don't see Facebook being in on the tech development side of things, but maybe the software side, creating more things aside from games that it can be used for. Even though I personally don't really like Facebook as a website or company, Oculus now has enough funding to create a really great product, and the better the Oculus consumer kit is (and the cheaper it is), the bigger of an impact VR will have.

  21. #21
    Patron
    Join Date
    Mar 2014
    Location
    WorldInfo_61
    Posts
    42
    Quote Originally Posted by Tim Sweeney View Post
    Palmer Lucky and John Carmack are visionaries, and Brendan Iribe has a great business sense. They certainly put a lot of brainpower into making a decision they felt was best for the future of VR.
    I have no doubt about that but they dont have control anymore, Facebook might have a hands off approach but I dont think it will, I do really believe this is cornering an emerging market in terms of Ad space and nothing more for Facebook. Just think of what the Oculus does, it removes all external stimuli and focuses you, ofcoarse its going to be prime realestate for marketing guru's and I can see an extremely Ad based future for VR until an independent comes along.

    My hope is that this is just a bad taste April fools joke, one can hope.
    Last edited by MonsOlympus; 03-26-2014 at 12:27 AM.

  22. #22
    Champion
    Join Date
    Mar 2014
    Location
    Brazil
    Posts
    688
    If you hate ads go with Sony’s headset instead. If that one gets ads too than I will be truly upset.
    And of course Facebook will force ads in, I am 100% sure. They know devs and gamers are already mad so they will be kind for a while, later down the road that is just what is going to be; Oh my god, Futurama was right.

  23. #23
    Patron
    Join Date
    Mar 2014
    Location
    WorldInfo_61
    Posts
    42
    Im not against Ads, sometimes theyre useful but ofcoarse Im against Push Ads and a trend on Android lately is the ability to turn Push Ads off once you run an application, AVG on Android will actually list a game as malware if its Ads are considered too invasive so its not like we are totally unaware of the rammifications of these types of platforms. As consumers I believe we should have choice and part of that choice is not to be blasted at every turn, this is exactly why Ad supported TV is on the downturn and computer gaming and premium content streaming services is up because the people have spoken time and time again when given adequate choice.

    I was about to order an Oculus this morning actually but I held off and Im glad I did, I dont mind handing over my hard earned cash when I know where its going but at this point I dont see the same future for Oculus as I did before the sale

    The thing I liked most about the Oculus was it didnt lock you into an eco-system, typically Sony does try to do that by making their products in a similar vein to Apple in that its considered a lifestyle choice.
    Last edited by MonsOlympus; 03-26-2014 at 12:41 AM.

  24. #24
    Infiltrator
    Join Date
    Mar 2014
    Posts
    14
    Just wait for it guys.

    SOA (Sword Art Online) was a warning to us all. They knew VR was coming. Facebook plan to put us in inescapable comas where we'll spend the rest of our days watching 3d ads.

    (Or... Not... Either way)

  25. #25
    Patron
    Join Date
    Mar 2014
    Location
    Germany
    Posts
    28
    RIP VR. Facebook is evil! Notch stopped development on Minecraft VR support: http://notch.net/2014/03/virtual-rea...nge-the-world/

  26. #26
    Supporter
    Join Date
    Mar 2014
    Posts
    9
    Facebook is really taking its name too literally. Ahahaha))

  27. #27
    Champion
    Join Date
    Mar 2014
    Location
    Brazil
    Posts
    688
    /\ kudos to the person who made that image. hahaha

  28. #28
    I'm not particularly optimistic, and I believe this has the potential to be a massive setback for VR rather than an opportunity.

    Oculus up until now was an essentially an agnostic piece of hardware that was open for development in a variety of applications. Facebook on the other hand I wouldn't expect neutrality from as they love their closed platform setup. I'd be apprehensive about their intentions because historically they have never been on the side of the consumer, and I'm apprehensive about their capability as they have also never successfully bought into hardware either. As a platform for software developers, Facebook has provided a fairly toxic environment that I know I'd never want to be locked into - constantly pulling the rug from under developers.

    Ultimately, Facebook have a plan for this product. As the platform holder they are unlikely to care for other developers - they'll be developing a platform to cater to their market and you're competition, it's not in their interests to support you or make your life easier.

    Or to quote someone on GameDev.net:
    When I worked on gambling machines, this was one of the reasons why we never founded our own Casino. If we created the machines and also operated a venue, we'd be competing with the other operators, and they'd no longer trust us enough to buy our hardware.
    Last edited by ambershee; 03-26-2014 at 05:59 AM.

  29. #29
    Veteran
    Join Date
    Mar 2014
    Location
    Greece
    Posts
    546
    Like everyone else said, Not having high hopes for this anymore. However they might suprise us this time. Let's hope for the best because it will be really sad if facebook messes up "again" because yes I don't feel comfortable with facebook having oculus either for a bunch of reasons including personal info handling etc.

    ~Chris I.
    VFX Artist
    Portfolio: Here

  30. #30
    Patron
    Join Date
    Mar 2014
    Location
    Rome, Italy
    Posts
    27
    I'm really disappointed with this. I was almost there to order and use it in a small project. I don't feel comfortable with Facebook buying everything is successful.

    Maybe it is not completely rational... but this really bother me.

  31. #31
    Promoter
    Join Date
    Mar 2014
    Location
    Australia
    Posts
    206
    I wont go long into what I have too say otherwise I will be here for days. I like the idea that facebook wants to fund a small group of developers who do not have the funding too compete against microsoft and sony. Facebook is just taking them under their wing too help a small group out.

    Congrats too Oculus
    Add my Skype
    Developers and Newbies Chat Group
    I build games for a living, But most of all I build them for my passion

  32. #32
    Well Oculus is just a display right? So same as Micrisoft could not hold Kinect for themselfs, same Facebook wont hold Oculus

  33. #33
    Moderator

    Join Date
    Mar 2014
    Location
    Dallas, TX
    Posts
    2,871
    It's not the same thing--The Kinect technology was licensed from Primesense, Microsoft didn't own the technology. For the Kinect 2.0 that they released with the Xbox One they used a different technique. Apple bought Primesense so they own that technology and can license it how they feel but it doesn't matter to Microsoft anymore because they don't use it.
    For Oculus, Facebook now owns them completely and can choose what they want to do with it. Other companies can use similar techniques though for VR, like what Sony is doing with their headset. The deal though is that Sony isn't likely to make their headset work with other platforms. I think if Microsoft makes a headset for the Xbox One then it will likely have Windows support as well. And realistically with any of these headsets I would imagine that it wouldn't be impossible for some people to add drivers on their own if the company doesn't do it themselves.

  34. #34
    Infiltrator
    Join Date
    Mar 2014
    Posts
    18
    I picked The New York Times up this morning and I read this:

    Brendan Iribe, a co-founder and the chief executive of Oculus VR, said Facebook would be able to use the technology to allow avatars representing its members to interact with one another — perhaps by socializing at online parties.
    and this

    According to a person involved in the deal who was not allowed to speak publicly because he was not authorized by either company, Facebook eventually plans to redesign the Oculus hardware and rebrand it with a Facebook interface and logo.
    I think that Facebook wants to be a little more directly involved than the Oculus team is letting on.

    Link to the article.

  35. #35
    Infiltrator
    Join Date
    Mar 2014
    Posts
    16
    Check out this podcast by Facebook talking about the potential of this acquisition
    http://www.shareholder.com/visitors/...&mediauserid=0

  36. #36

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •