Changelist:
Users can now toggle between CPU/GPU Engines in project settings. GPU Engines allow for larger textures at 4096x4096 size.
Users can now reimport substances even if the original file path was changed
Substance Engine Updated to 17061
Fixed render hang when a graph without outputs was submitted
Fixed crash in editor browse buttons for outputs and image inputs
Fixed some crashes related to image input and graph instance deletion
Fixed textures not flagged as updated after reimport
Fixed usage of system memory functions in some places (replaced with FMemory)
Installed on two machines with 4.11.1 , windows 10 update and crash!
“You do not have any debugging symbols required to display the callstack for this crash.”
The MarketPlace update to the Plugin is not working for me, it crashes if I try to launch from the launcher, and it is looking for substancecoremodule.cpp if I try to launch from Visual Studio.
I’m also getting the crash with the plugin. I was just about to post the error report but it’s the same and it pinpoints that the error is with the plugin.
I apologize for the delay, but we have updated the plugin with the help of Epic Games Marketplace Support. We should be good to go now with the 4.11 release. If you run into issues don’t hesitate to contact us again!