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Thread: ARCHVIZ - Kitchenette

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  1. #1
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    ARCHVIZ - Kitchenette

    Project name: ARCHVIZ - Kitchenette

    Size of content - 640 MB
    Meshes - 85
    Materials - 100
    Textures - 1024px - 4096px
    Lightmaps - 128px - 2048px

    SCREENSHOTS





















    VIDEO 01 - CINEMATIC



    VIDEO 02 - WALK

    Last edited by devtonstudio; 03-18-2016 at 04:34 AM.

  2. #2
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    Wow this looks awesome!!! Can't wait to see it on the marketplace.

  3. #3
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    Champion
    Join Date
    Jan 2016
    Posts
    595
    Where can we download this?

  4. #4
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    Champion
    Join Date
    Mar 2014
    Posts
    635
    That is gorgeous, well done
    The curtains do not have any transparency, right?

  5. #5
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    Quote Originally Posted by macoll View Post
    That is gorgeous, well done
    The curtains do not have any transparency, right?
    Thanks for watch,

    on the curtains we used a two sided subsurface material for emmissive natural color of light side (normaly its to dark) and mesh have a two sided lighting to propagade transparent light bakes, its special for FAT fabric

  6. #6
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    Wow, I really mean W O W !

    It look fabulous

    Everything is extremely well done and excellent mix of materials too

  7. #7
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    Quote Originally Posted by Stevelois View Post
    Wow, I really mean W O W !

    It look fabulous

    Everything is extremely well done and excellent mix of materials too
    Thank you very much

  8. #8
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    Your welcome

    While it is an outstanding work, it would be better with a good piece of music

  9. #9
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    I have a question about scale. In one of your other packs that also in the description stated these were not scaled to the Unreal skeleton. I don't want to have to worry about resizing all the assets, can you explain relative to the Unreal skeleton just how much bigger these assets are?

  10. #10
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    Hello Cr1tlord,

    Sorry for the confusion about scaling. As it was explained on the "ARCHVIZ Bedroom" content comments, scaling is relative and can differ between projects. This can be permanently changed in the static mesh editor of the items, and is very easy. Content not being scaled to the "epic skeleton" is actually pretty common. Changing the scaling of your project can be done for several reasons, and changing these items to fit your current project should not take long.

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