ARCHVIZ - Kitchenette

Project name: ARCHVIZ - Kitchenette

Size of content - 640 MB
Meshes - 85
Materials - 100
Textures - 1024px - 4096px
Lightmaps - 128px - 2048px

SCREENSHOTS

http://wallpapers.wallhaven.cc/wallpapers/full/wallhaven-349975.png

http://wallpapers.wallhaven.cc/wallpapers/full/wallhaven-349976.png

http://wallpapers.wallhaven.cc/wallpapers/full/wallhaven-349977.png

http://wallpapers.wallhaven.cc/wallpapers/full/wallhaven-349978.png

http://wallpapers.wallhaven.cc/wallpapers/full/wallhaven-349979.png

http://wallpapers.wallhaven.cc/wallpapers/full/wallhaven-349980.png

http://wallpapers.wallhaven.cc/wallpapers/full/wallhaven-349981.png

http://wallpapers.wallhaven.cc/wallpapers/full/wallhaven-349982.png

http://wallpapers.wallhaven.cc/wallpapers/full/wallhaven-349983.png

http://wallpapers.wallhaven.cc/wallpapers/full/wallhaven-349984.png

VIDEO 01 - CINEMATIC

**VIDEO 02 - WALK

**UE4 - ARCHVIZ - Kitchenette [1080p 60fps] Walk [Marketplace] - YouTube

1 Like

Wow this looks awesome!!! Can’t wait to see it on the marketplace.

Where can we download this?

That is gorgeous, well done :wink:
The curtains do not have any transparency, right?

Thanks for watch,

on the curtains we used a two sided subsurface material for emmissive natural color of light side (normaly its to dark) and mesh have a two sided lighting to propagade transparent light bakes, its special for FAT fabric

Wow, I really mean W O W !

It look fabulous :smiley:

Everything is extremely well done and excellent mix of materials too :slight_smile:

Thank you very much

Your welcome :slight_smile:

While it is an outstanding work, it would be better with a good piece of music :slight_smile:

I have a question about scale. In one of your other packs that also in the description stated these were not scaled to the Unreal skeleton. I don’t want to have to worry about resizing all the assets, can you explain relative to the Unreal skeleton just how much bigger these assets are?

Hello Cr1tlord,

Sorry for the confusion about scaling. As it was explained on the “ARCHVIZ Bedroom” content comments, scaling is relative and can differ between projects. This can be permanently changed in the static mesh editor of the items, and is very easy. Content not being scaled to the “epic skeleton” is actually pretty common. Changing the scaling of your project can be done for several reasons, and changing these items to fit your current project should not take long.