Replicate Set actor rotation in playercontroller

Hello

I need your help getting my client pawns to rotate in multiplayer,

When i play, everything works on the server and the client can see the servers pawn rotate. But the client is unable to rotate…

I’ve tried a few things suggested on the forum, with mixed results, but nothing that worked…

Here is a screenshot from my top down controller… How do I make this replicate in multiplayer?