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Thread: Striving for Photorealism in UE4

  1. #41

  2. #42
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    That's excellent

  3. #43
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    Looks awesome. I also vote for a breakdown of your materials. Keep up the amazing work.

  4. #44
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    Respect man! Really great work!!

  5. #45
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    Quote Originally Posted by Tom Looman View Post
    Great work mate! How does it perform?
    Same question please let us know how it performs

  6. #46
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    Quote Originally Posted by StJimmy View Post
    Same question please let us know how it performs
    Little hint or how you approached this, would be nice.

  7. #47
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    Wow, they look fantastic!

  8. #48
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    Wow) You can make Samorost in 3D

  9. #49
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    Fantastic work, another vote for a material breakdown

  10. #50
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    Great work. Were the grasses created from scratch in 3d then made into cards?

  11. #51
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    Looks very good! Will you release it at Unreal Marketplace or release it for free/tutorial?

  12. #52
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    This really looks great, I love the fuzzy feeling. I can see this being used for giant redwoods or rocks covered in thick fuzzy moss etc. Is this optimized for WebGL? jk

  13. #53
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    This is wonderful work, seeing a few of your setups would be very helpful, as I am working on this approach for the landscaping I am trying to do.

  14. #54
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    Looks awesome, can you make a video tutorial for this ?

  15. #55
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    Release snippets of your LS Material???

  16. #56
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    Samaritan
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    Wow, looka cool. Hope to get grass material breakdown.

  17. #57
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    Loving the grass work. Bravo!
    Also, a material breakdown would be awesome, indeed.

  18. #58
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    New scene- learning and testing SpeedTree

    Very simple scene but I'm really enjoying trying to make low light scenes (no direct sunlight, cloudy conditions). SpeedTree is a blast to work with- I'd recommend starting from scratch and building your own trees- it's super fast and easy to get cool results! This tree is a bit much but I liked the shape it gave as a silhouette.







    Working on a few more complex scenes, but only have limited time every day to work on them, so progress is slow- moving to rocky/desert/snow/forest settings now


    Thanks for all the super nice words on this thread, I'll get around to making a grass and landscape tutorial soon and release a free project or something!
    Last edited by EoinOBroin; 03-16-2016 at 10:31 AM.

  19. #59
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    Really cool...a bit curious, where does come from this sky ?

  20. #60
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    Love the fuzzy grass :3
    I just want some rice

  21. #61
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    That is just... wow.

  22. #62
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    Visionary
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    Awesome work EoinOBroin, keep it up! =)

  23. #63
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    Well done @EoinOBroin ! I love the grass

    Game Design - Photogrammetry - Programming
    Tutorials · Twitter · Twitch


  24. #64
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    Champion

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    Okay that new images looks even better.
    Hevedy - Image Tools: https://hevedy.itch.io/imagetools

  25. #65
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    I want to live in these scenes. Way to go! I would love to see a breakdown as well.

  26. #66
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    Samaritan
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    All I can see are photo's, where are the screenshots from inside UE4?
    My unannounced, untitled Sci-Fi game: (Videos are fairly old, more to come soon)
    https://www.youtube.com/playlist?lis...cLWOxzBZK_MjdR

  27. #67
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    nice job Brother!

    keep it up!

  28. #68
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    Dude try make an area from real life like a city!

  29. #69
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    Well done - The boards used for the steps might be a bit thicker - probably would be 4 cm thick if government issue!

  30. #70
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    please provide breakdow...youtube channel?

  31. #71
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    I noticed nobody was curious on what machine you're getting 60+ fps with some of the scenes. I'm just trying to figure out where this is going in terms of realtime vs photorealism.
    EDIT: forgot to say.. this is insane good. I'd love it if you would share anything at all but the least I can say this is a **** good reason to be proud of yourself
    Last edited by NOTO; 03-20-2016 at 11:51 PM.

  32. #72
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    Soo nice, the grass is looking as it is supposed to be

    I would be interested in a breakdown too

  33. #73
    0
    +1 for a breakdown. Please share some knowledge. Your stuff is awesome.

  34. #74
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    Talking

    Looks awesome! Could you share your materials on the marketplace? They look amazing! Keep up the good work!!!

  35. #75
    0
    That grass looks amazing. Keep up the good work!

  36. #76
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    Hi @EoinOBroin


    Nice work!!!! Ireland?

    You used world machine for landscape?
    And the grass? It is only the instanced foliage meshes or you have used imposter sprites and FuzzyShading in the material editor?


    luny

  37. #77
    0
    Man...thats some really really great work! Love the atmosphere and how simple but striking it is!

    Cheers Daedalus
    Check out UNREAL 4 Lighting Academy
    https://forums.unrealengine.com/show...ng-like-that-)

  38. #78
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    Hi @EoinOBroin

    Thats awesome, can you share another render pass. Could be great.

  39. #79
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    Hello

    This looks so realistic, very good work indeed. Mind me asking what you used to make the meshes?

    Cheers

    Matt

    PS Look forward to the finished product

  40. #80
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    Are you sure those aren't real photos? Lol, fantastic job! Keep going!

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