Hey! I’ve recently decided to create a series of mini scenes in an effort to get better at composition and photorealism in UE4- right now I’m focusing on landscapes and foliage, here is the first test with a little fuzzy grass shader I made
@Higuy8000 Thank you! @SchnitzelDude Haha yeah maybe I need more dark patches/variation in the grass! I’ll keep this in mind for future scenes, thanks for the feedback!
Got the scene a bit more optimized, running at 60 FPS @ 1440p
Doing a lot of reference of similar real life landscapes that I wanted to capture the feel of, I noticed that the grassland parts actually were very simple with little variation.
I do agree that I need more unique details- stones, flowers, trees etc.
This scene is as simple as it possibly can be right now- 1 landscape, 1 material, and 1 grass foliage actor. I’ve been trying to get a large amount of mileage out of as few input assets as possible as another goal of this series