Iota

I’ve been working on this project for a little while now. It’s an Old School 3d Platformer, with collectathon elements. It’s also set in an expansive open world, which is aiming to let players “Play” the way they want to. You don’t have to collect magical puzzle pieces to advance to the next stage, you just pick a direction and Go. The world unfolds around you as you explore it… unlocking more branching paths depending on when and where you decide to go. Right now I’m aiming to have a playable public demo in the coming months. Below, I’ll be posting some progress screenshots as it’s developed.

A little game in a Big world.

Here’s a few Pre-Planning sketches I did before starting any 3D work.



A quick and dirty Player Prototype, just to get the controls down Solid.

A screencap of Various WIP Materials for the demo. Many which will be mixed into Vertex Paint Master Mats.

Here’s some Level Design progress, featuring the Demo location, (The Grasslands).







Looks great so far! Keep us posted!