Easy way in BP to detect type of HMD at runtime?

Hey there,

Trying to figure out how to detect whether the user has Oculus Rift or Vive hardware installed so I can make the appropriate changes to game-play variables at run time (stand-up vs seated etc)
, however I have not found an easy way to detect the type of HMD using blueprints? Am I missing something?

Any help much appreciated! :=)

i would also really like to know, even the info wether the user is using a vive pre or VDK1 would be super usefull

Any answers for this? I’m looking for this answer too.

GetHMDDeviceName. Check for OculusRift / SteamVR.